Base Class: Barbarian
The Nature's Wrath Barbarian enhances the martial prowess common to all barbarians with druidic magic. Granted their powers by a deity, a strong primordial being or among druids, they serve as a conduit for the forces of nature. These warriors learn a comparatively small number of spells, instinctively knowing them instead of keeping them in a spellbook.
Spellcasting
When you reach 3rd level you augment your martial prowess with the ability to cast spells. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
Cantrips
You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 6th and 14th level.
Spell Slots
The Nature's Wrath Barbarian Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Earth Tremor and have a 1st-level and a 2nd-level spell slot available, you can cast Earth Tremor using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level druid spells of your choice, two of which you must choose from non-enchantment, non-necromancy spells on the druid spell list.
The Spells Known column of the Nature's Wrath Barbarian Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a non-enchantment, non-necromancy spell, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a non-enchantment, non-necromancy spell.
Spellcasting Ability
Strength is your spellcasting ability for your druid spells, since you are granted these spells by the forces of nature. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Strength modifier
Spell attack modifier = your proficiency bonus + your Strength modifier
|
Barbarian Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
2 |
2 |
— |
— |
— |
|
4th |
2 |
2 |
3 |
— |
— |
— |
|
5th |
2 |
2 |
3 |
— |
— |
— |
|
6th |
3 |
3 |
3 |
— |
— |
— |
|
7th |
3 |
4 |
4 |
2 |
— |
— |
|
8th |
3 |
4 |
4 |
2 |
— |
— |
|
9th |
3 |
5 |
4 |
2 |
— |
— |
|
10th |
3 |
6 |
4 |
3 |
— |
— |
|
11th |
3 |
7 |
4 |
3 |
— |
— |
|
12th |
3 |
7 |
4 |
3 |
— |
— |
|
13th |
3 |
8 |
4 |
3 |
2 |
— |
|
14th |
4 |
9 |
4 |
3 |
2 |
— |
|
15th |
4 |
9 |
4 |
3 |
2 |
— |
|
16th |
4 |
10 |
4 |
3 |
3 |
— |
|
17th |
4 |
10 |
4 |
3 |
3 |
— |
|
18th |
4 |
10 |
4 |
3 |
3 |
— |
|
19th |
4 |
11 |
4 |
3 |
3 |
1 |
|
20th |
4 |
12 |
4 |
3 |
3 |
1 |
Elemental Overload
When you hit a creature with a Reckless Attack, until the end of your next turn, when ever it suffers Lightning, Thunder, Fire or Cold damage, it takes additional damage of the same type equal to your strength modifier.
Nature's Fury
When you reach the 6th level in this class, when ever you make a Reckless Attack or when you enter Rage, you gain one stack of Nature's Fury, up to 4.
As a Bonus Action, you may Expand 4 four Stacks of Nature's fury to cast a Cantrip, even when in Rage.
As an Action you may expand four stacks of Nature's Fury and a Spell Slot of appropriate level to cast a spell you know even when in Rage. When you attempt to cast e Spell like this, you may make one Attack using your Bonus Action.
You lose all stacks of Nature's Fury as soon as your Rage ends.
Improved Elemental Overload
After reaching the 10th level in this class, when ever you make a Reckless Attack against a target, you may assign any number of creatures within 10 feat of your attacks target and apply Elemental Overload to them.
If you use Nature's Fury to cast a cantrip that would benefit from Elemental Overload, Elemental Overloads damage is doubled.
Surging Wrath
After reaching the 14th level in this class, when you use your Nature's Fury to cast a Spell using a spell slot of one or higher, you may cast the spell as if you had cast it with a spell slot higher.
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