Base Class: Warlock
Touched by a mysterious entity warlock channels the powers of the stars. However not much is known about the Zenith or their intentions upon Aurora.
Zenith Duality
At 1st level, the Zeniths ’s duality of betrayal and compassion infuses your spellcasting, enabling you to reach into the world in the same way that it does. Whenever you cast a spell using a warlock spell slot, you can choose to cast the spell as though you were located in the space of an enemy or ally that you can see within 60 feet. When you cast from the space of an enemy, they take 1d6 radiant damage. When you cast from the space of an ally, they gain 1d6 temporary hit points.
Zodiac Of Aurora
At 6th level, the Zenith grants you a portion of the power from the constellations allowing access to their spirits. Choose two of the following Constellations.
Northern Bear of Air: When you take the Attack action, you can take the Dash action as a bonus action.
Southwestern Scorpion of Shadow: You gain proficiency in death-saving throws.
Southern Warrior of Fire: Fire, cold, and lightning damage you deal ignores resistance
Western Lady of Water: Whenever you cast a spell that does not deal damage, you can take the Disengage action as a bonus action.
Northeastern Torchbearer of Light: You gain an advantage on ability checks and saving throws to see through illusions.
Northwestern Twins of Metal: You have an advantage on saving throws against the charmed condition
Southeastern Hummingbird of Aura: Your spells of 1st level and higher ignore half and three-quarters cover so long as there is nothing between the sky and the target
Sun: You can cast feather fall at will without expending a spell slot, and you gain immunity to falling damage
Moon: You gain an advantage on Wisdom (Insight) checks made to discern the motives of creatures.
Zenith: You learn one cantrip on the wizard spell list and it counts as a warlock cantrip for you. You can replace this cantrip with a different one from the wizard spell list whenever you finish a long rest
Blessing of the Starry Sky:
At 10th level, you wrest power from the Exile’s true foes with ease. Whenever you finish a long rest, you can exchange your chosen Constellations for different ones. Additionally, you gain resistance to radiant damage.
Astrological Savant
The Devil: You have advantage on Persuasion checks.
The Empress: When you finish a short or long rest, you gain temporary hit points equal to half your warlock level.
The Hierophant: You can cast water walk at will targeting only yourself without expending a spell slot. You also gain resistance to fire and acid damage. Justice: Whenever you cast a spell using a spell slot, you regain hit points equal to the level of the spell slot expended.
The Moon: You can cast enlarge/reduce without expending a spell slot. Once you do so, you can’t do so again until you finish a short or long rest. The Priestess: While this Constellation is selected, your hit point maximum increases by your warlock level.
The Star: As a bonus action, you can choose to end the charmed or frightened condition on yourself. Once you do so, you can’t do so again until you finish a short or long rest..
Strength: You count as one size larger when determining carrying capacity, lifting, grappling, and shoving.
The Wheel of Fortune: As a bonus action, you can create items worth 25 gp or less. They persist until you use this ability again.