Base Class: Paladin
The Oath of the High Tide blesses one with the task of pulling and pushing the seas mightiest waves. It is believed that the moon herself calls upon such worthy champions. Those that desire balance and tranquility make excellent warriors for pledging to this oath. The uncharted waters of the ocean house uncounted treasures to be explored and discovered. Yet unknown evil lurks beneath the dark depths. Palidans who swear to the high tide vow to unyieldingly protect the waters, purge the evils within, and adorn their path with the joys and freedoms they find along the way.
Channel Divinity
Diver's Breathing. You can use your Channel Divinity to attune up to 5 willing creatures with the ability to breathe underwater. Additionally, selected creatures gain a swim speed equal to their walking speed, and being underwater imposes no penalties on the target's movement or attacks.The benefits granted by this ability last for 24 hours.
Sea Current Karate. You can use your Channel Divinity to bring forth a strong rotating body of water that ebbs and flows at your whim. As an action, a whirlpool encircles a 15 foot area around you. This area moves with you and is considered difficult terrain. All melee attack rolls against you are made with disadvantage. The water recedes after a minute, or if you choose to end it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the High Tide Spells
| PALADIN LEVEL | SPELLS |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Reef
Starting at 7th level, you emanate a safeguard to the extreme dangers beyond your reach while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. You and friendly creatures within 10 feet of you have half cover which grants a +2 bonus to AC and Dexterity saving throws.
Once per long rest, one creature other than yourself can be given three quarters cover as a bonus action. The aura concentrates around this creature, which grants a +5 bonus to AC and Dexterity savings throws. This feature lasts for 2 minutes.
At 18th level, the range of this aura increases to 30 feet.
Riptide Jujitsu
Starting at 15th level, primal instincts guide you to exploit your enemy's weaknesses. Whenever a creature is within your reach, they provoke an opportunity attack from you. Your opportunity attack has advantage if the creature missed an attack, failed an ability check, or saving throw.
Tidal Terror
At 20th level, you gain the ability to take the form of a nightmarish titan of the deep.
As an action, you magically transform into a mysterious leviathan, gaining the following benefits for 1 minute:
•You gain temporary hit points equal to half your hit point maximum.
•Your size is now large, and your attacks deal 2d6 extra damage.
•Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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8/5/2022 12:14:33 PM
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Coming Soon
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