Base Class: Artificer
A Nanoswarmer is much like a Battle Smith, but instead of creating few large constructs to defend, they create many tiny mechanical beings to attack. Much like Swarmkeeper rangers, they have massive amounts of tiny creatures at their disposal, although instead of nature spirits, the Nanoswamer forges tiny constructs that serve it.
A single nanobot takes little time to craft, but the swarm takes hours of hard work, so most Nanoswarmers get their swarms to help in the repairing and creating of the bots.
Nanoswarmer Spells
You always have certain spells prepared after you reach particular levels in this class, as shown in the Nanoswarmer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Tools of Creation
You gain proficiency with weaver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Nanobot Types
There are several different types of nanobots that the swarmer can use in their swarm. You choose 2 types at 3rd level and more types at 7th, 11th, and 16th level. As an action you can shoot one type of bot out
Electric Bots
These bots are electricly charged
Flamebots
These constructs have a flammable gas inside, upon being destroyed the gas lights ablaze
Force Bots
These bots have a shield of force around them.
Freezebots
These Nanobots have a substance inside them that is similar to the breath weapons of White and Silver dragons, when the bot strikes something the gas is released
Healing bots
These bots heal you and your allies
Poison bots
These bots inject a poison into the target
Psychic bots
These bots have a device inside them that can control other creatures, they simply improve your overtake, making it be able to control any type of creature
Radiant Bots
These bots are imbued with a strange energy
Rotbots
Rotbots are a kind of bot with a toxin inside that rots away flesh over time
Spikebots
These bots are sharp and fast
Nanomachine protection
You can use your swarm to protect yourself against enemy attacks, giving them disadvantage on all attacks and giving you a boost to your armour class
Overtake
Once per long rest, you can use your bots to go inside aby mechanical object or creature and control it. This creature has an initiative count right after yours and will stop being controlled after 1d4 hours
Solid Swarm
Onve per long rest As a bonus action, you can command your swarm to combine into one solid form for 1d4 hours, but you lose your Swarm shot and Overtake actions during the duration. If the Swarm is reduced to 0 hp, it disperses and you get the actions back
The Swarm can take the form of any creature with a challenge rating of up to 2.
Previous Versions
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