Base Class: Bard
Often found singing, shouting, or professing the blessings and appeal of their chosen deity, pantheon, or an aspect such as nature, the sea, or justice, bards of the College of Reverance are masters at adding a divine spark to their creative arcane talents. Bards of this college often study alongside paladins and clerics, offering guidance and leading worship services to their chosen divinity. Some create spectacle and show to encourage followers, while others do not seek fame and a spotlight, but all are masters at converting new followers, emboldening and heartening the faithful, and building a fervor and zeal for their chosen faith.
Rejuvenating Word
3rd-level College of Reverance feature
Whenever a creature uses one of your Bardic Inspirations, they heal for a number of hitpoints equal to the roll on the bardic inspiration dice.
Boon of the Faithful
3rd-level College of Reverance feature
Your faith grants you the ability to wield divine magic as as part of their worship.
Starting at 3rd level you may use a holy symbol as a spellcasting focus. In addition, you may choose from the cleric spell list whenever you choose spells for this class. These spells count as bard spells for you. When your Spellcasting feature lets you learn or replace a bard cantrip or a bard spell of 1st level or higher, you can choose the new spell from the cleric spell list or the bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you.
Channel Divinity
6rd-level College of Reverance feature
At 6th level, you gain the ability to channel divine energy directly from your divine spark, using that energy to fuel magical effects. You choose between two such effects: Turn Undead and Divine Burst.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Beginning at 12th level, you can use your Channel Divinity twice between rests. When you finish a short or long rest, you regain your expended uses.
Channel Divinity: Turn Undead
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Channel Divinity: Divine Burst
6th-Level College of Reverance Feature
You can use your Channel Divinity to shout a divine word, healing your allies and harming your enemies.
As an action, you present your holy symbol, and choose a number of allied creatures bonus within 30 feet of you. The allies regains hit points equal to two rolls of your bardic inspiration plus your proficiency bonus. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant or necrotic damage equal to one roll of your bardic inspiration plus your proficiency on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Song of Worship
14th-Level College of Reverance Feature
When you use your Countercharm ability, apply the following effects:
- When an enemy attacks an ally under the influence of your countercharm, you can use your reaction a roll of your bardic inspiration dice from one of their attack rolls, without expending a bardic inspiration dice.
- Allies affected by your countercharm gain temporary hitpoints equal to your charisma at the start of each of their turns.
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