Base Class: Fighter
The archetypal Mountain Demon focuses on the development of body mass, raw physical power and frightening mobility. Those who model themselves on this archetype combine rigorous training, strict diet, and unmatched fortitude to defend the mountain villages in their ward. The mountain demon archetype was born of the need to repel bandits, animals, and monsters in remote mountain villages. These reclusive fighters are trained monastically, chosen from the hopeful youth of the villages they will protect, and molded to strike terror in the souls of those who would bring harm to their ward.
Mountain Demon Combat Form
When you choose this archetype at 3rd level you begin to learn the unique combat forms of your school.
Embrace Of The Mountain. Beginning when you choose this archetype at 3rd level, your two handed bludgeoning weapon attacks critical hit range increases by 1. (19-20) This bonus increases to 2 at 5th level (18-20), 3 at 15th level (17-20), and 4 at 20th level (16-20).
Demon's Visage. Beginning when you choose this archetype at 3rd level In combat and out, your form is massive, your presence strikes fear. You gain proficiency in the intimidation skill.
Mountain Landslide. Beginning at 5th level when you take the dash action increase your speed by 20ft. until the end of the turn. Effects that would set your speed to 0 reduce it by half instead. At 12th level the dash action bonus speed increases to 40ft, at 20th level it increases to 60ft. Creatures up to one size category larger then you must make a dexterity save (Landslide save DC = 8 + your proficiency bonus + your Strength modifier) if you move 10ft in a straight line into them, moving out of the way on a success and taking your level + strength modifier bludgeoning and being knocked prone on a fail. A creature can only be effected by Mountain Landslide once per round.
Demon Backbreaker. Beginning at 5th level when you use the attack action to successfully grapple a creature you can choose to perform a special melee attack that automatically hits and deals your weapon damage + strength modifier and gives you that many temporary hit points but releases them from your grapple.
Superior Grappler. At 7th level your mountain demon training has granted you the perfect build for grabbing foes and wresting creatures. You have advantage on strength checks made to grapple a creature, and resist being moved against your will.
Magical Hunger
Starting at 7th lvl the temporary health granted by your Demon Backbreaker feature acts as a ward against magic. Damage delt to you by spells is reduced by half while you have temporary health.
Mountainous Constitution
At 10th level your fortitude in battle is unmatched, your constitution score increases by 1 and your maximum for that score increases by 2, additionally the first damage roll made against you after initiative is rolled in combat deals 0 damage but is still considered a hit.
Beyond Oneself
At 15th level you realize to protect your ward you must go beyond oneself. Your strength score increases by 1 and your maximum for that score increases by 2, additionally you can wield a greatclub meant for creatures one size category larger than yourself without penalty.
Hunger Of The Demon, Power Of The Mountain
At 18th level your hunger grows and so does your power. You can now grapple creatures two size categories larger than you with no penalties. Your Demon Backbreaker now restores missing hit points before giving the remainder as temporary hit points. Additionally, if the establishing grapple rolls within your critical hit range treat this attack as a critical hit.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/7/2022 6:32:29 AM
|
27
|
4
|
5
|
Coming Soon
|
Comments