Base Class: Barbarian
Warsingers are the heart of the battlefield. War songs fly from their lips that bolster their allies and make their foes tremble.
Song of the warrior
At 3rd level when you rage, you have an aura of 15 ft that gives allies resistance to non magical slashing piercing and bludgeoning. If an enemy starts a spell or is concentrating on a spell when within the aura they must make a dc 15 con check or they break concentration.
Warbond
At 6th level when raging pick a friendly target you can see within 30 ft.. When ether you or the target are targeted for a saving throw you and the target can use each others Proficiencys. When you or your warbond hits a target with a attack if the target is within range you or your warbond as a reaction can attack the target as well.
Song of pain
At 10th level when raging, when you take damage until the end of your next turn you can sacrifice up to 3 hit dice to roll 3d12 extra damage on melee weapon attacks. This can be done one per long rest. If an ally is within your 15ft aura if they take damage they can until the end of their next turn sacrifice 1 hit dice to add 1d12 to a melee attack roll. An ally can only benefit once per long rest
Heart drum
At level 14 when you rage your heart beats loud enough that while raging any hostile target within 15 ft takes 3d6 thunder damage unless they pass a dc18 con save for half damage. Allies within 15ft get one inspiration dice of 1d6 that they must use in 10 minutes. The Inspiration can be used on attack rolls, saving throws, ability checks or damage. When used for damage the 1d6 is thunder damage. Allies can only benefit from this once per long rest.
Previous Versions
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8/7/2022 7:58:06 AM
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