Ranger
Base Class: Ranger

Moon disciples are rangers who have learnt how to manipulate light, in particular moonlight, to their own advantage. They are talented illusionists and can use these illusions to great effect in battle.

Moon's Magic

At 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Moon's Disciple's Spell table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger's Level Moon Disciple's Spell
3° Disguise Self
5° Mirror Image
9° Major Image
13° Greater Invisibility
17° Seeming

Moon's Reflection

Also at 3rd level, you can use your magic to create an illusory duplicate of yourself.

As a bonus action, you create a perfect illusory reflection of yourself that lasts until it is destroyed, until you use a bonus action to dismiss it, or until you create another reflection. The reflection appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move your reflection up to 30 feet to a space you can see, but it must remain within 120 feet of you. The reflection has an AC of 12 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. When your reflection is within 5 feet of a creature that can see it, you have advantage on attack rolls against that creature.

You can use this feature a number of times equal to your proficiency bonus, after which you must finish a long rest before you can use this feature again, unless you spend a spell slot of 1st level or higher to do so.

Searing Light

Additionally, at 3rd level, you can make attacks using your reflection. Whenever you take the Attack action, you can make one additional attack with the same weapon from one of your reflection's positions, this attack deals radiant damage instead of it's normal damage type.

 

You can use this feature a number of times equal to your Wisdom modifier, after which you must finish a long rest before you can do so again.

Light Manipulation

At 7th level, you've become more adept at illusion magic. You know the Minor Illusion and Dancing Lights cantrips. You also know the Invisibility spell, and can cast without expending a spell slot or material components. After you've done this a number of times equal to your proficiency bonus, you cannot use this feature again until you've finished a long rest.

Twin's Reflection

At 11th level, you've become much more skilled in the creation and manipulation of illusory reflections. When you use Moon's Reflection feature to summon a reflection, you can summon two illusory reflections instead of one, they appear in two different unoccupied spaces within 30 feet of you and, when you use a bonus action to move one of them, you can move the other as well as part of the same bonus action. Both reflections disappear if you summon another reflection.

Moon's Protection

At 15th level, as long as one of your reflections is within 5 feet of you, attacks made against you or said reflection have disadvantage if the attacking creature can see you.

Furthermore, whenever you are targeted by an attack you can see, you can use your reaction to move one of your reflections up to 15 feet towards you, potentially imposing disadvantage on the roll.

Previous Versions

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8/7/2022 1:59:54 PM
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