Monk
Base Class: Monk

Shin no Sora 真の空 (True Empty), The true style of empty-handed battle. The style is highly offensive using the body to its full potential, training to make all parts of the body as that of a weapon. Deriving from the need to use weaponry. This style has been passed down by only the heir of Makoto the style consists of 7 complete forms.

Form 1 Shin no Aki 真の秋 (True Fall)

Form 2 Shin no Chikara 真の力 (True Power)

Form 3 Shin no Konran 真の混乱 (True Confusion)

Form 4 Shin no chikyū 真の地球 (True Earth)

Form 5 Shin no kurētā 真のクレーター (True Crater)

Form 6 Shin no kyōfu 真の恐怖 (True Terror)

Form 7 Shin no Nagare 真の流れ (True Flow)

Basics

Starting when you choose this tradition at the 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

  • Form 1 Shin no Aki 真の秋 (True Fall) : 
    • It must succeed on a Dexterity saving throw or be knocked prone.
  • Form 2  Shin no Chikara 真の力 (True Power)
    • It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • Form 3 Shin no Konran 真の混乱 (True Confusion)
    • It can’t take reactions until the end of your next turn.

Throws

At the 6th level, you start learning the throws and finishers within your Shin no Sora. Whenever you hit a creature with one of the attacks / have grappled an opponent, you can use one of the forms to overpower your opponent :

  • Form 4 Shin no chikyū 真の地球 (True Earth)
    • After a successful attack, you can then immediately use your reaction to attempt to grapple the target.

Homebrew Rule: A creature must use its reaction to resist a grapple or an escape (from the grapple) attempt. 

  • Form 5 Shin no kurētā 真のクレーター (True Crater)

    • While an opponent is pinned down you can use Shin no kurētā which grants 1 extra strike against the opponent. 

Homebrew Rule:  These strikes cannot be transferred to another opponent.

Terror

 Form 6 Shin no kyōfu 真の恐怖 (True Terror)

  • Foes within 15 feet must make a wisdom ST, DC of 8 + proficiency + Charisma or Strength modifier

 

Final Lesson

Form 7 Shin no Nagare 真の流れ (True Flow)

Once per long rest as you attack spend 8 ki points to use this ability by targeting the weak points of a humanoid creature. 

You spend 8 ki points. You choose a single humanoid creature's vital point within the melee range. make a standard unarmed strike. however, replace the base damage with 5d10 bludgeoning damage instead. If this attack hits the creature must make a Constitution saving throw against your ki save DC. If the creature fails it dies and if it succeeds you deal an additional 2d10 bludgeoning damage

(Ki save DC = 8 + your proficiency bonus + your Wisdom modifier (DC {{fixedvalue:8}}+{{proficiency}}+{{savedc:wis}}) )

(this ability cannot be used in tandem with a flurry of blows)

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