Paladin
Base Class: Paladin

A Hero Through the Ages

Since the beginning of time, a warrior of great good has come to rescue the world from evil every time it threatens to take power. This warrior has been called by many names, the Man from the Dunes, the Spinning Blade, the Hero Atop the Tower, etc. This warrior's immense strength and resolve has allowed them to pull through the toughest of challenges and trials, even allowing them to defy what should have been a fatal blow. This warrior fights solely for the betterment of good and light, and to destroy the darkness.

Galvin's Power

You gain the power of Galvin, allowing you to channel his magical ability through yourself.

Blades of Reckoning. As an action, you summon phantasmal forms of the two great swords that Galvin wielded in each hand. Each great sword weighs 0 pounds and can only be wielded by you. The great swords are magical and disappear if you drop them. You are allowed to summon the swords back into your hands as a bonus action as long as it has not been more than 5 rounds since you have first summoned them. They last for 5 rounds and can be summoned once per long rest. You treat wielding the two great swords as two-weapon-fighting and are allowed to make an attack with each sword as a single action.

You can dismiss the swords as an action on your turn. If you fall unconscious, the swords disappear.

Light of Strength. once per short rest, you are able to call a radiant light to your position that strengthens your allies. Bright light originating from you fills a 20 foot cube and moves with you, traveling around corners and ignoring half-cover. Allies within the field are allowed to roll a d6 and add the number to their damage roll when they roll for attack, additionally, they become resistant to non-magical attacks while within the field.

Galvin Spells

You gain Galvin spells at the paladin levels listed.

Bearer of the Galvin Soul spells

Aura of Force

Starting at 7th level, you and friendly creatures within 10 feet of you can add double proficiency to athletic checks.

At 18th level, the range of this aura increases to 30 feet.

Might of Galvin

Beginning at 15th level, You can roll an athletics check and add half of the total number (rounded up) to checks you make not including athletics checks.

Galvin's Avatar

Once per long rest, as an action, you take the form of a large, mighty, radiant, bipedal ox. Wielding corporeal forms of the Blades of Reckoning. You count as a large creature with a height of 10'9", weighing 830 lbs. and hit points equal to your max hit points plus your strength, constitution, and proficiency bonus. While transformed, you have a STR score of 20, a DEX score of 15, and a CON score of 18. Your wisdom, intelligence, and charisma stats stay the same. When you transform, your clothes, armor, and equipment form with the transformation. Your AC is 17 and you have a carrying capacity of 4,325 lbs. while you are transformed. You have resistance to all non-magical damage and your attacks deal an additional 1d12 radiant damage. Additionally, while you are transformed, you emit bright light in a 25ft. Sphere, and dim light for 25ft. beyond that.

Your blades are 5'8" long, 3'5" wide unbreakable great swords that deal 3d6 slashing damage. You can summon and dismiss the Blades of Reckoning at will while transformed, but they disappear if you are not making physical contact with them or if you are unconscious. Your transformation last for 1 hour. You can transform back as an action, and your transformation ends early if you are knocked unconscious.

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