Warlock
Base Class: Warlock

You’ve made a pact with the Harpy Queen, Ardat the Unavowed. She has taken a strange interest in you and is willing to offer you power in exchange for you to fulfil a promise you make to her. The Harpy Queen’s power is one resembling much of that of a Harpy itself, almost like she it is trying to make you one.

Expanded Spell List

The Harpy Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Harpy Queen Expanded Spells
Spell Level Spells

1st

feather fall, [Tooltip Not Found]

2nd

calm emotions, gust of wind

3rd

haste, wind wall

4th

phantasmal killer, freedom of movement, compulsion

5th

commune with nature, dominate person

A Harpy’s Claw

Starting at 1 level, you gain some features of a harpy. You gain Harpy Claws that you can use to make unarmed attacks. These claws are simple melee weapons that you are proficient in. They use the Finesse property and are considered Magical. These claws can also be used as a Pact of the Blade weapon.

Once per turn, If Eldritch blast is used in melee range, you can add the Harpy Claw damage to it (think of it like you stab them with the claws and shoot the blast), but if you do, eldritch blast is considered a melee spell attack for the use, and the claw damage can only be applied once.

At level 6, you may add half of your Charisma modifier (rounded up) to the hit and damage of any unarmed attacks you make using the Harpy Claws (this is on top of the Strength or Dexterity modifier that you use to make the attack). At level 14, you may add your full Charisma modifier to any unarmed attacks you make using the Harpy Claws, instead of just half.

Refer to the following table for the Harpy Claw damage.

Harpy Claw Damage

Your Level

Damage (Slashing Damage)

1-4

1d6

5-10

2d6

11-16

3d6

17-20

4d6

The Harpy's Champion

At 1 level, the harpy queen trains you in the fighting style of the harpy. When you choose not to wear any armour, you move faster making you a harder target to hit. Your base AC when not wearing armour is equal to 13 + Dexterity Modifier. Additionally, you can cast Harpy’s Scream once per short rest without needing to use a spell slot. The level this spell is casted at is equal to your warlock spell slot level. Finally, as a bonus action, you can disengage.

Birds of a Feather

Starting at 6 level, you gain the ability to fly. As a bonus action, you can conjure colourful wings out of your back. For the next 5 minutes, you have a flight speed of 40ft. You can use this feature a number of times equal to your proficiency bonus, and it resets on a long rest. When you attack a creature with your Harpy Claws while in flight, you have advantage on the attack. You can only gain this advantage benefit once a turn.

Wrath of the Furies

Starting at 10 level, you can call forth the wrath of the furies. When you make an unarmed attack with the Harpy Claws, you can make an additional attack as part of that action (this stacks with thirsting blade and other warlock features that may give you an additional attack, but not with features from other classes).

Luring Song

Starting at 14 level, as an action you can use a luring song. All creatures within a 60ft range can hear this song. You can select a number of creatures equal to your proficiency bonus who must succeed a wisdom saving throw against your spell save dc. If the creature fails this save, they are charmed by you and will follow any nonviolent order you give them but will follow orders that would put them into a dangerous situation. The charm ends if the creature is harmed by you. This charm lasts for 1 minute, and this song can only be performed once per long rest.

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