Fighter
Base Class: Fighter

Fighters that blend in the mist, move like lighting and will stop your heart like.

Bonus Proficiencies

3rd-level Rain Dancer feature

You gain proficiency with Stealth, and Calligrapher supplies.

Dance of Storms

3rd-level Rain Dancer feature

You can use dance styles that will modify movement. You learn two dances of your choice, from among the dance styles described below, and each time you gain a level in this class, you can replace one dance style you know with a different one from this feature. When you reach certain levels in this class, you learn additional dances, as shown in the Dance styles table.

Your dance lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't moved since your last turn. You can also end your dance on your turn as a bonus action. Once you have danced the maximum number of times, you must finish a short rest or long rest before you can dance again. You may use this feature up to your proficiency bonus. 

Dance styles Known
Fighter Level Number of Dances
3rd 2
7th 3
10th 4
15th 5

The following dance styles are available to you when you learn a dance. If a dance style has a level requirement, you must be at least that level in this class to learn the dance style. If a dance requires a saving throw, your Dance styles save DC equals 8 + proficiency bonus+ your Dexterity modifier.

Each time you use your Dance of Storms feature, you choose which Dance style from the styli you know. While activating the dance style, you can choose to unleash the force of your dance by rolling a hit dice up to half your level taking necrotic damage equal to half the roll of your hit dice. This damage can’t be reduced in any way. An unleash dance gains an additional damage equal to the number rolled by the hit dice, noted in the dance's description. 

Misty Dance. On activation, the Fog Cloud spell effect take place for 10 minutes centered around you, you are able to see in it. Difficult terrain within the fog range doesn't cost extra movement to you. 

Unleashed. The first creature you hit within the fog adds the unleash bonus damage equal to the original damage. 

Lightning Dance. Your speed is doubled and once per turn you can use your reaction to make an additional melee attack against a target, on a hit it takes 2d6 lighting damage.

Unleashed. Your movement doesn't provoke attacks of opportunity, you can add the unleash damage to the first creature you hit.

Blizzard Dance. Once per turn the first attack you make against a target, on a hit, its speed is reduced by 10 feet until the start of your next turn.

Unleashed. The target you reduced it's speed, will take the unleashed damage of cold damage. And you are able to dash on water as a layer froze beneath you strong enough to support you. 

Wind Dance. Once per turn the first attack you make against a target will shove them 10 feet in the opposite direction you hit them. The target can do a Strength Saving Throw or fall prone. 

Unleashed. Now you can shove them in a vertical direction instead and add your unleash damage as force damage.

Rain Dance (7th Level or Higher). On activation the Sleet Storm spell take effect, and it takes your concentration. You are able to see within the storm and it isn't difficult terrain for you.

Unleashed. You are able to teleport within the storm area and deal your unleash damage equal to the one of your attack to the first target you hit.

Thunder Dance (7th Level or Higher). Once per turn all creatures within a 15ft radius may do a Wisdom Saving throw or become [condition]frightened[condition] the creatures affected can repeat the saving throw at the end of their turn, any creature that success the saving throw will become immune to frightening effects from this method.

Unleashed. Your melee attacks do blast a booming strike in a line 15 feet long and 5 feet wide blasting out from your weapon in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 1d4 thunder damage plus your unleashed damage on a failed save or half as much damage on a successful one.

Blizzard Dance

Blizzard Dance. Once per turn the first attack you make against a target, on a hit, its speed is reduced by 10 feet until the start of your next turn.

Unleashed. The target you reduced it's speed, will take the unleashed damage of cold damage. And you are able to dash on water as a layer froze beneath you strong enough to support you. 

Lighting Dance

Lightning Dance. Your speed is doubled and once per turn you can use your reaction to make an additional melee attack against a target, on a hit it takes 2d6 lighting damage.

 

Unleashed. Your movement doesn't provoke attacks of opportunity, you can add the unleash damage to the first creature you hit.

Misty Dance

This dance is usually used to ambush and almost every time it will give the upper hand to the user. Misty dance on activation, the Fog Cloud spell effect take place for 10 minutes centered around you, you are able to see in it. Difficult terrain within the fog range doesn't cost extra movement to you. 

Unleashed. The first creature you hit within the fog adds the unleash bonus damage equal to the original damage. 

Rain Dance

Rain Dance (7th Level or Higher). On activation the Sleet Storm spell take effect, and it takes your concentration. You are able to see within the storm and it isn't difficult terrain for you.

Unleashed. You are able to teleport within the storm area and deal your unleash damage equal to the one of your attack to the first target you hit.

Thunder Dance

Thunder Dance (7th Level or Higher). Once per turn all creatures within a 15ft radius may do a Wisdom Saving throw or become [condition]frightened[condition] the creatures affected can repeat the saving throw at the end of their turn, any creature that success the saving throw will become immune to frightening effects from this method.

Unleashed. Your melee attacks do blast a booming strike in a line 15 feet long and 5 feet wide blasting out from your weapon in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 1d4 thunder damage plus your unleashed damage on a failed save or half as much damage on a successful one.

Wind Dance

Wind Dance. Once per turn the first attack you make against a target will shove them 10 feet in the opposite direction you hit them. The target can do a Strength Saving Throw or fall prone.

Unleashed. Now you can shove them in a vertical direction instead and add your unleash damage as force damage.

Guardian of the Dinasty

7th-level Rain Dancer feature

You learn to move like the dancers within the rain to protect your allies. When another creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to teleport within 5ft of the creature and become the target instead, the attacker reroll the d20 and use the new roll.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Speed of Typhoons

10th-level Rain Dancer feature

Your training allow you to flow like a river and have the strength of a great Typhoon. Your speed increases by 15 feet while you are not wearing armor or wielding a shield.

You gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Moreover, your Dance of Tempest doesn't end if you don't move.

Attuned with the Storms

15th-level Rain Dancer feature

Beginning at 15th level, whenever you're heavily obscure by some kind of weather effect, natural or magical you can nimbly dodge attacks when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you, 

As well, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Waltz in a Hurricane

18th-level Rain Dancer feature

You learn how combine your techniques. As a result, you are able to use up to 2 Dance Styles. The Unleash die will only deal half of what it should normally do and while in your dance your speed augment 15 feet.

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