Base Class: Barbarian
.This path of openings barbarians are used to freeing people, animals, and items from bondage, enclosures, and containers with simple brute strength
They hate not being able to simple come and go as they feel like it, they detest being restricted in anyway from laws. Walls, and debt.
They could be anything from your dastardly roaming bandit, Horse thieves or heroes regarding freeing people from slavery, imprisoned or bondage.
Brute opening
Starting when you choose this path at 3rd level, You are used to opening things with brute strength. You can add your strength modifier and proficiency to hard to open or locked items. The item is then damaged equal to your unarmed damaged and traps are triggered.
Open says Me!
Beginning at 6th level, .At this point even magical locks cannot bar you,
you get double your proficiency in brute opening.
Reliable opener-any roll using brute opening that rolls under 10 is treated as a 10.
uncanny Trap evasion
Starting at 10th level, When you use danger sence you can ignore all damage in a successful save regarding traps. Otherwise you take only 1/2 damage from any and all traps regardless of type
Peel open armor
Beginning at 14th level
when grappling, as an action can use Brute opening to pull target from armor.
The DC to pull armor is=AC + strength of target. If successful the AC is reduced by your strength modifier until the target puts on the lost armor, recast spell or is healed if natural armor.
It is stackable. AC cannot be reduced to less than if the target was wearing no armor or no longer has natural armor.
Opponent takes damage equal to that of brute opening
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/7/2022 6:54:54 PM
|
4
|
0
|
1
|
Coming Soon
|
|
|
8/8/2022 2:15:05 PM
|
3
|
0
|
1.1
|
Coming Soon
|
Comments