Sorcerer
Base Class: Sorcerer

Scale sorcerers, usually being Kobolds, have an innate talent for arcane magic, making them highly valuable members of their communities. These sorcerers typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.

A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s needs, issuing commands to others on the dragon’s behalf, and reporting information back to the dragon. Such scale sorcerers often wear artificial wings, which are a sign of their draconic office. Scale sorcerers are just as awed by and respectful of dragons as others who venerate these mighty creatures, but they know that duty requires them not to fawn over their master at all times. They also understand that their frequent proximity to their dragon master means they would probably be the first to die if their master became angry or displeased, so they frantically maintain a balance between adoration and terror in their behavior toward their master.

Draconic Master

You have a draconic master. Choose what type of element your draconic master is, that being, red, blue, green, black, or white:

Black

Your dragon master is a black dragon.

Blue

Your dragon master is a blue dragon.

Green

Your dragon master is a green dragon.

Red

Your dragon master is a red dragon.

White

Your dragon master is a white dragon.

Dragon Magic Gift

You are able to cast spells while requiring no material components, instead using the elements around you.

Chromatic Bolt

When you take the Attack action on your turn, you can replace one of your attacks with a chromatic bolt with a 60 foot range. The attack is +4 to hit. On a hit, the creature takes 9 (2d6 + 2) of a type of the your choice: acid, cold, fire, lightning, poison, or thunder.

You can use your Chromatic Bolt a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Dragon Wings

At 14th level, you gain the ability to turn your fake wings into a real pair of dragon wings on your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

Your wings do not appear if you are not wearing fake dragon wings before and during the bonus action.

Call Master

Beginning at the 18th level, as a special, you can call your dragon master, an ancient dragon that is the same dragon type as you draconic master, over to your position for 1 battle unless you are fighting Tiamat, Bahamut, or a Greatwyrm, in which it immediately exits.

You can use this once per long rest.

Scale Sorcerer Image