Base Class: Rogue
You focus your training on the newly emerging art of the firearm, relying on a keen eye, a steady hand, and quick wit to survive. While some rogues like to get up close and personal, you dispatch your enemies from a distance. Subtle warriors like assassins and outlaws typically belong to this archetype.
This archetype focuses on the ability to utilize and master powerful ranged weapons, a new creation in world far more used to steel as a tool to cut down foes by hand, not fired from a barrel. With incredible aim and quick wits, you become an adept death-dealer from the shadows and behind cover.
Should the path of explosive armory and bullets be your calling, keep your senses keen, and let skill meet luck to hit your mark. Your training relies on a sharp wit and fast-thinking tactics to be the first to strike on the battlefield, to keep moving when in danger, to allow your ammunition to hit true from a further distance, and when an experienced Gunmaster, to dual wield and attack faster as greater challenges emerge.
Firearm Focus
When you choose this archetype at 3rd Level, you have a deft hand when employing firearms, granting you the following benefits:
- You gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide).
- You ignore the loading property of firearms.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Quick Draw
When you choose this archetype, you have a immediate readiness to danger. Your proficency is added to your initiative rolls.
Spurred to Action
You have sharpened your mind to all oncoming threats. When a creature makes an attack against you, you can use your reaction to to move up to your walking speed, and either disengage or hide.
Dead Aim
When you reach 13th level, you have become adept at not letting your mark escape, and have the following benefits.
- Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make a ranged attack with your firearm at the creature, rather than making an opportunity attack.
Gunmaster
By 17th level, you have had extensive practise with firearms, striking with deadly accuracy and achieving what was considered impossible. You gain the following benefits:
For one-handed firearms:
- When you use the Attack action and attack with a firearm with the one-handed property, you can use a bonus action to attack with another loaded firearm with the one-handed property you are holding. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once in a turn.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
For two-handed firearms:
- If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once in a turn.
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