Base Class: Blood Hunter
This mysterious order is said to have made a deal with the god/godess of death to extend their lives for vengeance. While for some this may be true, the goals of the order have always remained a mystery. Blood has alway been a symbol of life and death, symbolizing the end of life and the begining for death. Blood magic has always been dangerous but it is most wise to practice it with some form of saftey messure in place. That being said the best saftey mesure is to make sure you dont die, so making a deal with death just makes sence. After all you still have buisness in this world that must be completed and anyone getting in your way is going to have trouble stoping you.
Painful Reckoning
Starting at 3rd level when you are at half your maximum hit points or less you gain a bonus to your AC, attack rolls, and damage equal to your half of your proficiency.
Escape Death
Starting at 7th level you can cast the Feign Death and the Death Ward spell each once. You regain this feature on a short or long rest.
Vengeful Glare
Starting at 11th level you can use your action to cause one of the creatures affected by one of your blood curses to make a Wisdom saving throw. On a failure they are paralyzed for the duration of the blood curse or until they take damage. When the paralysis ends from this effect they become frightened of you for one minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see you, ending the frightened condition on itself on a success.
Rejuvenating Retribution
Starting at 15th level when a creature dies that is under the effect of one of your Blood Curses or is branded by your Brand of Castigation roll a number of hemocraft die equal to the number of Blood Curses and/or Brand of Castigation on them; you regain hit points equal to this roll.
Spirit of Vengeance
Starting at 18th level while a creature is under one of your Blood Curses, once per turn you deal an extra 4d6 damage to them when you hit them with an attack. As well if you are reduced to 0 hit points while a creature is affected by one of your Blood Curses you are reduced to 1 hit point instead.
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