Rogue
Base Class: Rogue

This world is ancient, more so than most people realize. From the dawn of time it's been occupied, by giants, by dragons, by gods, and in their wake they left… things. Things of incredible value. Things that you are determined to get. The Treausre Hunter Rogue is the class to represent those for whom treasure is their chief concern. 

 

Lore Savant

At 3rd level, you learn two exotic languages of your choice. Additionally, you gain proficiency in Whips, History, and your choice of Religion, Nature, or Arcana.

Eye for Danger

At 3rd level, you gain advantage on all saving throws made to avoid or resist traps. A trap, for the purpose of this ability, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator.

Purveyor of Antiquities

At 9th level, your frequent interactions with magical artifacts has granted you a greater ability to handle them. You may now be attuned to up to four magical items at the same time, instead of three. 
In addition, you may attempt a DC 15 Intelligence (History) check when handling an item to learn it's properties, exactly as if you had cast the Identify spell on it. Once you use this feature, you may not use it again on the same item until you have completed a long rest. 

Trader of Secrets

At 13th level, you may learn information about a person, place, or object, exactly as if you had cast the Legend Lore spell. Once you use this feature, you can not use it again until you finish a long rest.

Seeker of Legend

At 17th level, your adventures have taken you to every corner of the globe, and your knowledge and quick thinking has become the stuff of legends. You gain the following benefits:

  • You can read and write all languages.
  • You have advantage on initiative rolls. 
  • You make all Intelligence (Investigation) and Wisdom (Perception) checks with advantage.
  • On the first round of combat against a Giant, Dragon, Fiend, Fey, Celestial, or Construct, the DM tells you the creature's lowest saving throw, as well as one damage immunity, resistance, or vulnerability (your choice) the creature has. 
Treasure Hunter Image

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