Base Class: Fighter
Dragonshields are champions of their people. Almost all dragonshields begin life as normal people, then are chosen by a dragon and invested with power for the purpose of protecting the dragon’s eggs, but once every few years one hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and bears a shield made of dragon scales, as well as scars from desperate fights.
Dragonshields know they have a place of honor among those who venerate dragons, but most of them feel unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Dragon’s Resistance
You have resistance to a type of damage based on the color of dragon that invested you with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Acid (Black or Copper)
You have a resistance to acid because the dragon that invested you with power was either black or copper.
Cold (Silver or White)
You have a resistance to cold because the dragon that invested you with power was either silver or white.
Fire (Brass, Gold, or Red)
You have a resistance to fire because the dragon that invested you with power was either brass, gold or red.
Lightning (Blue or Bronze)
You have a resistance to lightning because the dragon that invested you with power was either blue or bronze.
Poison (Green)
You have a resistance to poison because the dragon that invested you with power was green.
Dragon Fists
If you are not wielding a weapon, your hands gain the power equal to that of a dragons, and your unarmed strike does 1 + your Strength modifier × your Strength modifier.
Heart of a Dragon
You are frightened or paralyzed by an effect that allows a saving throw, you can repeat the save at the start of its turn to end the effect on yourself and all allies within 30 feet of you. Any allies that benefits from this trait has advantage on its next attack roll.
Dragon Rally
Once per long rest, you let out a battle cry and move between 5 to 30 feet towards the enemy and if you end within 5 feet of it, you can make an action. All of your allies who hear the yell regenerate 1d8 health and have are able to use the Heart of a Dragon feature that you have in the same way once. They cannot use the Heart of a Dragon if the battle is over if they haven’t done so already.
Call Master
Beginning at the 18th level, as a special, you can call your dragon master, an ancient dragon that is the same dragon type as the dragon who invested you as dragonshield, over to your position for 1 battle unless you are fighting Tiamat, Bahamut, or a Greatwyrm, in which it immediately exits.
You can use this once per long rest.