Sorcerer
Base Class: Sorcerer

Create a melee weapon with your power.  Protect yourself from attacks.  Disrupt your enemies and take them down.

Manifest Weapon

Create a melee weapon out of nothing using your energy or enhance a weapon of your choice.

Gain the Shillelagh Cantrip and you may cast it on any weapon (not just a Club or Quarterstaff). 

You gain the Manifest Weapon Cantrip (Homebrew Spell)

At the DM's discretion; the weapon conjured by Manifest Weapon may have any of the Light, Finesse, Two-Handed or Heavy properties.

Additional Spells

You know the following spells:

Spell Level Spells
1st Expeditious Retreat, Shield
2nd Find Traps, Spiritual Weapon
3rd Dispel Magic, Counterspell
4th Arcane Eye, Resilient Sphere
5th  Dream, Telepathic Bond

Multi Attack

Attack twice with your Attack Action.

Energy Shield

As a Bonus Action, Spend 1 Sorcery Point to add your Charisma Modifiers to your AC for 10 minutes.

Improved Arsenal

You now know the Elemental Weapon spell and may cast it as a Bonus Action.  You may also use it to target your Shillelagh weapon or Manifest weapon.  Additionally, you may cast it using Sorcery Points (3 Sorcery Points to cast it at 3rd Level, 5 Sorcery Points to cast it at 5th Level or 7 Sorcery Points to cast it at 7th Level).

(This subclass could not be publicly shared while the Elemental Weapon spell was mapped to it, so it will not show up automatically in your spell list)

As a Bonus Action, use 2 Sorcery Points to the reach of your Manifest weapon or to the weapon targeted by your Shillelagh or Elemental Weapon spells by 5 feet per Sorcery Point spent to activate this ability.  This effect lasts until the start of your next turn.

Improved Multi Attack

Attack three times with your Attack Action.

Assault on the Arcane

While you have Shillelagh, Manifest Weapon or Elemental Weapon active, you may use your reaction to Cast Counterspell using 3 Sorcery Points instead of a Spell Slot; you must be within melee range of the spellcaster or the target of the Spell.

While you have Shillelagh, Manifest Weapon or Elemental Weapon active, you may use one of your Attacks to Cast Dispel Magic using 3 Sorcery Points instead of a Spell Slot; you must be within melee range of the spellcaster or the target of the Spell.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2022 8:58:36 PM
0
2
1.5
Coming Soon
8/12/2022 3:48:40 PM
2
0
2
Coming Soon

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