Warlock
Base Class: Warlock

Your patron is an ancient embodiment of hunger, devourer of the unending dark, forever yearning to be sated by consuming the life of others or the magic of the weave itself. Unending in it's need to consume, it pushes you beyond mortal limits as you feed, granting you temporary power in return for helping slake it's hunger for life or magic.

Expanded Spell List

1st-level Hunger feature

The Hunger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level

Spells

1st faerie fire, inflict wounds
2nd pass without trace, silence
3rd slow, vampiric touch
4th black tentacles, blight
5th insect plague, wall of force

Consumption

1st-level Hunger feature

The connection to your patron has awoken the ability to consume the life force of others.

As a bonus action whenever you use your action to attack or cast a spell against a creature, you infuse the assault with your patrons hunger, dealing an extra 1d10 necrotic damage. If a creature of CR 1/8 or higher is reduced to zero hit points with this feature, you gain the benefit of Consumption and cause the creature to immediately fail one death saving throw if applicable.

When you gain the benefit of Consumption, you no longer require food or drink for the next 24 hours and regain 1d8 hit points (2d8 above 10th level). The DM chooses one attack or spell from the creatures stat block, which you consume and temporarily gain the ability to use as an action within one minute. If the creature's attack or spell modifier is higher than yours, you use the creatures. Use of this feature does not consume a spell slot if it is a spell, but otherwise uses your action economy as normal.

If you fail to gain the benefit of Consumption at least once within 7 days, you instead gain a level of exhaustion during each long rest as your patron feeds upon you instead.

You may use this feature a number of times equal to your proficiency modifier, and regain all uses at the end of a long rest.

Devouring Ward

6th-level Hunger feature

When you receive damage from a spell or magical effect you can expend your reaction to devour half the damage that would be taken. You receive temporary hit points equal to the amount devoured until your next long rest, and resistance to that damage type until the beginning of your next turn.

Spell Eater

10th-level Hunger feature

You gain the ability to consume a spell being cast within 60 ft as a reaction (as if by counterspell) and use that energy to restore one expended warlock spell slot. If the creature is casting a spell of 3rd level or lower, its spell fails as the magic is consumed by you. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the spell fails the magic is consumed by you, restoring an expended spell slot.

Once you succeed in using this feature, you cannot do so again until you complete a long rest.

Hungering Maw

14th-level Hunger feature

As an action, you summon forth a hungering maw as a concentration occupying a 10 ft square area. While your concentration holds you can command the maw to target a point you can see as an action within 60 of it, drawing in all creatures and unbound objects within a 60 foot cone towards itself.

Each creature within the cone must make a Constitution saving throw against your spell save DC. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line up to 30 feet towards the maw. On a success, the creature takes half as much damage and isn’t pulled. Creatures that begin their turn within the cone must use their action to make a Strength saving throw. On success, they may use their movement speed to try to escape the cone's area of effect. On failure, they are pulled up to 30 feet towards the maw.

If a creature reaches the maw, it becomes banished to a freezing and desolate demi plane while the maw persists. A creature may repeat their saving throw, ending their banishment upon success, emerging outside the maw in the closest unoccupied space. When the maw disappears, any creatures trapped inside appear in the closest unoccupied space to it's last location.

You may use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2022 12:22:31 AM
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