Cleric
Base Class: Cleric

Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.

Bonus Cantrips

When you choose this domain at 1st level, you gain the Dancing Lights and Produce Flame cantrips if you don't already know them. These cantrips doesn’t count against the number of cleric cantrips you know.

Light Domain Redux Spells

 

Cleric Level
SPELLS
1st Burning Hands, Faerie Fire
3rd Flaming Sphere, Scorching Ray
5th Daylight, Fireball
7th Guardian of Faith, Wall of Fire
9th Flame Strike, Scrying

Flare of the Dawn

Also at 1st level, you can interpose divine light between yourself or your allies and an attacking enemy. When you or an ally are attacked by a creature you can see within 60 feet of you, you can use your reaction to impose disadvantage on the attack roll, causing light to flare to the attacker's eyes before it hits or misses. An attacker that can't be blinded is immune to this feature.

You can use this feature a number of times equal to your proficiency bonus, gaining all expended uses when you finish a long rest.

Channel Divinity: Sunsinger's Radiance

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature is blinded until the end of your next turn and takes radiant damage equal to 1d6 + twice your cleric level on a failed saving throw, and only takes half as much damage on a successful one, suffering no further effects. A creature that has total cover from you is not affected.

Touch of Flame

Beginning at 6th level, you can augment your spells with the shining radiance of your deity. Whenever you deal fire damage via a cleric spell or class feature, you may have it become radiant damage instead.

Additionally, whenever you cast a spell that's of 1st level or higher, that deals fire damage and isn't changed to radiant damage as part of this feature, you may regain hit points equal to half your cleric level + the level of the spell.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Crown of Sol

Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.

Additionally, while the aura is active, you gain a flying speed equal to your walking speed.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2022 9:25:06 PM
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8/14/2022 5:20:44 AM
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