Base Class: Fighter
These fighters specialize in Reconnaissance and using the Boomerang.
Fight of the Swallow
Beginning when you choose this archetype at 3rd level, Attacks made with a boomerang always return at the end of the turn regardless if the attack hits or not. You do not get disadvantage on attacks with a boomerang within 5 ft.
Boomerangs gain an extra weapon at 3rd level. This increases by an additional die at 7th, 10th, 15th and 18th fighter level.
You also gain Proficiency with Stealth and Perception Skills. This increases to expertise at 15th level
Bladed Wings
Starting at 7th level, a number of times equal to your proficiency bonus, when you make a weapon attack with a boomerang you can forgo a normal attack and instead attack any number of creators in a 60 ft. line beginning at yourself. Any attacks made after the first hit are made with disadvantage. You regain all uses of this ability on a Sort/Long Rest.
In addition, your attacks with Boomerangs ignore 1/2 or 3/4 cover out to 60 ft.
Expedient Flight
At 10th level, when you make a weapon attack with a Boomerang it returns at the end of the weapon attack.
Superior Bladed Wings
Starting at 15th level, your weapon attacks have advantage if there isn't an ally within 5 ft. of the target. This also applies to your Bladed Wings attack. Note you still suffer disadvantage after the first hit. Additionally your Bladed Wings attack can start at any point within 30 ft. of yourself instead of yourself.
You gains Experts in stealth and Perception.
Thrown Weapon Master
At 18th level, anything is a boomerang if you believe hard enough. Any weapon that has the thrown property is treated as a boomerang.
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