Monk
Base Class: Monk

Monks that follow the way of the unbreaking hold themselves to the highest standard in every way possible. their goal id total perfection, of the body, mind, and soul. Their beliefs, while harsh and sometimes unforgiving, means that the monks of this tradition are immovable objects on the battlefield, strength unwavering, fortitude impeccable, calm demeanor unerring, these are the tenants of the way of the unbreaking.

Thick skin

Your hit point maximum increases by 3 and by 1 again whenever you gain a level in this class.

Steeled Body

Starting when you choose this tradition at 3rd level, your body hardens to resist punishment and hold your ground, while your strikes send your opponent's flying. You can now calculate your Unarmored defense AC as: 10 + tour Strength or Dexterity Modifier (your choice) + your wisdom modifier 

Additionally, whenever you land a melee weapon attack on an enemy using Strength, you can spend one skill point to activate one of the following effects:

  • Your strike deals extra force damage equal to your martial arts die.
  • Your strike pushes an opponent 20 feet back.
  • Your enemy must make a Strength Saving Throw or be knocked prone.

Unbroken

Starting at 6th level, you learn to toughen yourself even further against physical damage, to continue unerring through the worst of punishment. As a reaction when you are hit by a melee attack, you can reduce the damage by 1d10 + your monk level. If you reduce the damage to 0, you can expend 1 ki point to gain temporary HP equal to half the damage you would have taken.

Unstoppable force

At 11th level, your movements are forceful and deliberant, and your strikes tear down your opponents defenses. you can move freely through an enemies space as if they were difficult terrain and you ignore nonmagical difficult terrain entirely. Also at 11th level, when you land a melee weapon attack using strength on a creature, you can expend 2 ki points to force the creature to make a Constitution Saving Throw. on a failed save the creature takes 1 level of exhaustion

Immovable Object

At level 17 you have perfected you body and have hardened it to its peak. You are immune to effects that would move you against your will or knock you prone, and you are immune to being grappled by any creature Huge size or smaller. Additionally, your body is the perfect shield for your allies to take cover behind. your body acts as full cover for any creature medium or smaller that would use it as such. Finally when an ally within 5ft of you would be hit with an attack roll, you can use your reaction to move between the attack and the ally, and take the damage yourself. When you do this you halve the attack's damage against you

Way Of The Indestructible Image

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