Base Class: Wizard
A necromancer thats more summon than just animate dead spell.
Necromantic Savant
You can copy necromancy spells for half of the gold and for only 1 Downtime Action.
Bone Harvest
When you kill a creature that you can see, you can choose a target within 30 ft. of you(including you) to gain an amount of temporary hit points equal to your Wizard level. You cannot target the same creature twice in a round.
Bone Bond
You have a connection with the bones of the dead, them bolstering you and you giving them use once more.
As a bonus action, you can use magical bones to change the battlefield or your fighting style. Choose one effect. It lasts for up to one minute, or until you end the effect(no action required)
- Claws of the Dead. Skeletal arms grasp yours. As an action, you can choose to make an unarmed strike using your Intelligence. This unarmed strike deals 1d6 slashing and 1d10+your Intelligence(your choice) necrotic.
- Organ Protector. A skeletal rib-cage shields your body. You gain a +1 to your AC and resistance to Necrotic damage.
- Lich Legs. Skeletal legs envelope yours. You gain an amount of movement speed equal to 5 x your proficiency modifier, and you jump twice the normal amount.
As you level, these abilities grow stronger. At 12th level, and an additional 1d10 necrotic to Claws of the Dead. You gain resistance to Radiant as well when using Organ Protector.
Perfected Framework
You master how to use your skeletons as best as possible.
Undead under your control can use the Help, Hide, Interact, and Dash actions as a bonus action. Their hit point maximums also increase by an amount equal to your wizard level.
Skeleton Guardians
As an action, you can summon a Skeleton Guardian. It acts on your turn and will listen if you give it an order. It uses its reaction to make a Greatsword attack when you make an attack at a creature in range. Its AC is equal to 13+(your proficiency modifier). It can use your Intelligence modifier for its attack and damage rolls.
You can do this an amount of times equal to half of your proficiency modifier. At 18th level they gain +2 AC when within 30 ft. of you, and use your proficiency modifier instead of theirs.
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