Base Class: Warlock
You have become permanently connected to a symbiote of aberrant origin, such a symbiote can come from failed experiments or perhaps even the far realm. Either way this suit is made of dark purple chitinous material lines of flickering purple light. However the most prominent and visually striking part are the two chitinous pods connected to the wearers back. These pods emit a bright purple glow from the front.
Chitinous Plating
At 1st lvl, the armour provides you with protection against the environment allowing you to survive lower and higher temperatures (not giving resistance), it also doubles the amount of time you can spend without oxygen ( to a minimum of 2 min). Furthermore this armour gives you resistance to poison damage and giving you advantage on saves to the poisoned condition.
Additionally at 6th lvl, you gain the ability to cover your face with a helmet which enhance your senses allowing you to see a larger spectrum of light. Giving you an advantage on perception and investigation checks. This only works when you helmet is activated. To deactivate or reactivate takes a bonus action.
Caustic Mark
At 1st level your connection with the suit begins to grow. Whenever you successfully hit an attack on an enemy it becomes marked. Upon hitting the target successfully 3 times the target takes an additional 1d4 force damage. This increases to 1d6 at 5th level, 1d8 at 11th lvl and up to a 1d10 at 17th level.
A creature cannot be marked by an AOE attack or an attack that forces the creature to make a saving throw. Furthermore the mark last for 1 minute before it disappears.
Icahtain Rain
At 6th level the chitinous pods spring to life allowing to you to use an action to send out 3 bolts of energy each dealing a 1d8 targeting either multiple creatures or one within a radius of 30 feet centred on you. Beginning at 14th level you can now fire 6 bolts instead of 3. Use your spell attack to hit roll for these bolts.
This feature can be used equal to your proficiency modifier per short or long rest.
These bolt DO NOT trigger or interact with the caustic mark feature.
Killer instinct
At 10th level your suit allows you as a bonus action to quickly dash towards a creature within a 60 feet range ignoring walls and line of sight as long as the target is marked. You must end up at least within 10 feet of the target in an unoccupied space.
You can use this feature once per short or long rest.
Additionally for the next 24 hours whenever you mark a target you know where they are within a 1 mile radius. This effect last no matter if the mark expires.
Supercharge
At 14th level the suit of armour can override your own metabolic function as an action giving you a burst of speed and energy for 1 minute. Allowing you to make a spell attack as a bonus action and doubling your movement speed. However this exhausts your body gaining a level of exhaustion.
This feature can be used once per long rest.
Previous Versions
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8/15/2022 12:18:03 PM
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Coming Soon
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