Base Class: Wizard
Whether delving into chasms and craters or books and tomes, archaeomancers are incessant in their search for ancient knowledge and lore. Rather than focus on a particular school of magic, archaeomancers use the stored history of items and artifacts to heighten their spellcasting and further their never-ending search for history and arcana. Archaeomancy is a broad field and its practitioners are just as varied. Some specialize in the occult or religious esoterica while others search for remnants of long dead creatures to use as components in their spellcasting. Yet others may scour the planes for artifacts or map the ruins of lost civilizations to uncover patterns in their designs. Archaeomancers are sometimes called hobbyists by other wizards as rather than devote themselves to a school, they go out collecting paraphernalia to add to their collection. While some may simply take it as a hobby, archaeomancers are some of the most learned and powerful wizards, in part due to their willingness to explore and question the unknown. Regardless of how they practice archaeomancy, all archaeomancers share a common trait, boundless curiosity that can often lead them into trouble.
Exert Lore
Immersion in ancient lore and history has taught you how to glean information solely through observation and patterns. When you make an Intelligence check, you can add a bonus to the roll equal to your Intelligence modifier. You can add the bonus after you roll the d20 but must decide to add it before the DM says whether the roll succeeds or fails. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Archaic Focus
You are able to connect with an object's latent history and lore, allowing you to use it as a conduit for your magic. You may use a trinket as a spellcasting focus for your wizard spells. In order to do so, you must first perform a special ritual while holding the trinket. You perform the ritual over the course of 1 hour, which can be done during a short rest. After the ritual is complete, you gain some insight into the item and its history.
While an Archaic Focus is on your person, you gain the following benefits:
- You always have identify prepared and the spell doesn't count against the number of spells you have prepared. You can cast identify without expending a spell slot by using the Archaic Focus as the only material component.
- While holding the Archaic Focus, you can use an action to connect the ambient history around you with the item. For 1 minute, you can detect the location of objects and creatures within 30ft of you with a historical relation to your Archaic Focus whether they be from the same time period, from the same lost culture, from the same plane of existence, or otherwise.
Additionally, you can prepare extra spells by inscribing them into the history of your focus. When you finish a long rest, choose a number of spells from your spellbook equal to your proficiency bonus to be your inscribed spells. To be eligible, a spell must be of 3rd level or lower and you must have a spell slot with which to cast the spell. As long as you are carrying the Archaic Focus, you always have the inscribed spells prepared and the spells don't count against the number of spells you have prepared. In addition, when you cast an inscribed spell through the Archaic Focus, you can erase its inscription and empower it with the knowledge stored within the Archaic Focus, counting the spell as though it was cast at one level higher than normal. Once you use this feature, you can't do so again until you finish a long rest. A spell remains inscribed until you finish a long rest or it is erased by this feature.
The trinket ceases being your Archaic Focus if you die, if you perform the 1-hour ritual on a different trinket, or if you use a 1-hour ritual to break your bond to it. Most archaeomancers use Archaic Foci that are related to their field of study. For example, an occult archaeomancer might use a poppet or bone charm as a focus while an archaeomancer who studies beasts may use the feather of a long extinct bird, perhaps even fashioning it into a pin or other ornament.
Expansive Erudition
Your breadth of knowledge expands further as your expeditions and discoveries heighten your skills and hone new ones. You gain proficiency in two skills of your choice. Additionally, choose one skill in which you have proficiency. Your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Using your ability to inscribe spells as a basis, you've recorded pieces of your spellbook as fragments of history within your Archaic Focus. When you use your Arcane Recovery feature, you may exchange a number of your prepared spells for other spells in your spellbook up to your proficiency bonus, as you pull out the pieces necessary to cast those spells and return the knowledge of the exchanged spells into your focus. Each of the newly prepared spells must be of the same level or lower as their respective exchanged spell. You cannot change your inscribed spells using this feature. You must have an Archaic Focus on your person when using Arcane Recovery to use this feature.
Legends Abound
Thanks to the help of your Archaic Focus, your magic can reach deep into the recesses of history allowing you to commune directly with something's stored knowledge. You always have legend lore prepared and the spell doesn't count against the number of spells you have prepared. For you, the spell can be cast as a ritual. Additionally, if you are in contact with the named or described thing, meaning you are standing in the location, holding or touching the object, or in the presence of the person, the spell requires no material components other than your Archaic Focus.
Fount of Antiquity
Your connection to the past and the lingering fragments of history has made you an endless source of ancient lore and knowledge. Choose one skill from Arcana, Nature, or Religion. You have advantage on all Intelligence (History) checks and advantage on all checks made with the chosen skill.
As an action, you can erase an inscribed spell from your Archaic Focus to release the stored knowledge into your being and regain a use of the Arcane Recovery feature. Once you this feature, you can't do so again until you finish a long rest.
Fount of Antiquity (Arcana)
You gain advantage on all Intelligence (Arcana) checks.
Fount of Antiquity (Nature)
You gain advantage on all Intelligence (Nature) checks.
Fount of Antiquity (Religion)
You gain advantage on all Intelligence (Religion) checks.
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