Base Class: Sorcerer
You are force of nature that probably grew up in a specifically elemental environment like a volcano or a artic desert. You command the very powers of nature that you have an affinity for.
Elemental Empowerment
You gain the ability to empower your elemental spells.
Fire Empowerment
You can spend your bonus action to spread your blaze. You may have a creature next to a creature that is within 5 feet of a creature that has caught fire make an intelligence saving throw or they catch fire too.
Ice Empowerment
You can spend your bonus action to empower your next spell that deals cold damage targeting a creature restrained by Flashfreeze. It will deal an additional 2d6 cold damage.
Lightning Empowerment
You can spend your bonus action to empower your next spell that deals lightning damage against more than one creature. Lightning arcs from all targets struck to other creatures. If any creature not affected by the spell is within 10 ft. of a creature that is affected by the spell, that creature must make an intelligence saving throw or take 1d6 lightning damage.
Elemental Deflection
Your elemental powers begin to protect you in combat.
Flame Barrier
When you deal fire damage with a spell, you gain a bonus to your AC equal to your proficiency bonus, until the end of your next turn.
Ice Barrier
Whenever you deal cold damage a spell, you gain resistance to bludgeoning, piercing and slashing damage until the end of your next turn.
Lighting Reflexes
When you deal lightning damage with a spell, you gain advantage on dexterity saving throws until the end of your next turn.
Elemental Expertise
Your elemental expertise allows you to empower a spell of your affinity once per day to greatly increase its effectiveness.
Live Wire
Once per long rest, when you cast a spell that deals lightning damage, you can have any creatures struck make a constitution saving throw or be stunned until the end of your next turn.
Rampant Blaze
Once per long rest, when you cast an area of effect spell that deals fire damage, you can choose its point of origin twice. Any creatures in both area of effects receive no additional damage, but make their saving throw, if there is one, at disadvantage.
Shatter
Once per long rest you can attempt to shatter a creature with your magic. You can give one creature vulnerability to cold damage done by the next spell you cast.
Elemental Affinity
You have a particular element with which you have an affinity for.
Fire
You harness the power of fire to charr your foes.
Ice
You harness the element of Ice to eviscerate your foes.
Lightning
You harness the element of lightning to decimate your foes.
Elemental Proficiency
You gain resistance to damage from the element you have an affinity with and your spells and class abilities ignores resistances of that element.
Fire Proficiency
You gain resistance to fire damage and your spells and class abilities ignore fire resistances.
Ice Affinity
You gain resistance to cold damage and your spells and class abilities ignore cold resistances.
Lightning Proficiency
You gain resistance to lightning damage and your spells and class abilities ignore lightning resistance.
Fundamental Elementalism
You gain a number of Elementalism Charges equal to your proficiency modifier. You can use them to cause your elemental magics to have additional effects when you strike enemies.
Electric Shock
When you deal lightning damage with a spell, you can spend an Elementalism Charge to have them make a wisdom saving throw or become vulnerable to the next source of damage they receive.
Flashfreeze
When you deal cold damage with a spell, you can expend an Elementalism Charge per creature to force some of them to make a strength saving throw or be grappled & restrained until the end of your next turn.
Smoldering Flames
When you hit one or more target with a spell that deals fire damage, you may expend an Elementalism Charge per creature to have any number of them make an intelligence saving throw or catch fire. At the start of each of their turns, they take 1d6 damage and then may reroll their saving throw. Anyone can use an action to put out one of these fires.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/16/2022 11:08:53 AM
|
10
|
0
|
--
|
Coming Soon
|
Comments