Base Class: Wizard
To Study Creatures is Also to study what you once were. Wife wizards who have chosen this school have Learned how to track a Baby Owlbear ten days after it was in the location
Favoured Creature
At level 2 you can choose Two creatures of your choice to have the upper hand on. If you fight one of the said creatures, you do not need to roll to see if an attack hits, You can just Roll damage
Each time you level Up you get to ad 1 new creature to your list.
Monster Magic
You can cast any spell from the Druid or Ranger list with Expending a Spell Slot. You do not need to Learn the spell or write it in your spell book.
Elemental Novice
At level 10 you Can controll the Earth, Wind, Fire, Water with your mind, it does not cost a spell slot and you do not need to prepare it. But you cannot use it in combat until level 14
Elemental Master
At level 14 you can use your level 10 abilities in combat.
It costs A bonus action and it can cause 1 of 4 things
Prone- you can make an enemy prone with earth power
Stunned- with air power you can stun an opponent until your next turn
Damage- With fire you can deal 2d10 + Char Modifier
Heal- Woth water you can heal anyone in a 10 ft radius for 4d6 hit points
You must Roll a D20 and beat the AC to successfully cast the spell
If you fail, The DM will roll the wild magic table to see what happens next
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