Base Class: Fighter
Pugilist live by their fists, bare knuckle warriors who do not hesitate to throw hands if the situation demands it. They know the intense, clsoe, violent intimacy of melee, and they operate unapologetically in that space. Whether in fighting pits by the docks to make extra coin, in the king's grand arena as champions of quarreling nobles, or in the employ of local merchants in need of seemingly weaponless guards, pugilists can be found in all rungs of society. Pugilists take pleasure in a battle hard won and thrill in the nergy of the fight rather than in a kill. They can often be found celebrating or having drinks with a former opponent hours after the fight, regardless of the bout's winner.
Unarmed Warrior
When you choose this archetype at 3rd level, you learn to use your fists, knees, elbows, head, and feet to attack your opponents. You gain the following benefits while you are not wearing heavy armor and not wielding weapons or shields:
- Your unarmed strikes deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. Your unarmed strike damage increases as you reach higher levels. The d6 becomes a da8 at 10th level and a d10 at 18th level.
- When you use the Attack action to make one or more unarmed strikes, you can make one unarmed strike as a bonus action.
Resilient Fighter
Starting at 3rd level, you learn to endure great amounts of physical punishment. You add your Constitution modifier (minimum of 1) to any death saving throw you make. In addition, you can use Second Wind a number of times equal to your proficiency bonus. You regain all expended uses when you finish a short or long rest.
Uncanny Fortitude
Beginning at 7th level, if damage reduces you to 0 hit points, you can make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is from a critical hit. On a success, you drop to 1 hit point instead. You can use thius feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
In addition, when you use your Second Wind, you now regain hit points equal to 1d10 + your fighter level + your Consitution modifier.
Debilitating Blow
At 10th level, when you hit one target with two unarmed strikes in the same turn, you can use a bonus action to force the target tto make a Constitution Saving Throw (DC equals 8 + your proficiency bonus + your Strength modifier). On a failure, the target has disadvantage on the next attack roll, ability check, or saving throw it makes before the start of your next turn.
Withstand Death
At 15th level, when you are reduced to 0 hit points, you can use Second Wind as a reaction, provided you have uses of Second Wind remaining. You can decide to use this reaction before or after your Uncanny Fortitude feature triggers.
In a addition, when you make a death saving throw and roll a 1 on the d20 it counts as 1 failure instead of two.
Oppurtunistic Brawler
Starting at 18th level, you might not look for a fight around every corner, but you're ready in case one happens. You have advantage on intiative rolls.
In addition, when a creature you can see enters a space within 5 feet of you, you can make one oppurtunity attack against the creature. This oppurtunity attack must be made with an unarmed strike. You have a number of reactions each turn equal to your proficiency bonus, but these reactions can be uised only to perform oppurtunity attacks.
Previous Versions
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