Paladin
Base Class: Paladin

The Oath of Serpents is a solemn commitment to corrupt and conquer in the name of Zehir. The tools for an Oath of Serpents paladin are Trickery and Murder, and they are not afraid to use them. Oath of Serpents paladin prefer to work quietly in the background, then strike like a viper when the time is right.

Oath Spells

3rd-level Oath of Serpents feature

You gain oath spells at the paladin levels listed in the Oath of Serpents Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Serpents Spells
Paladin Level Spells

3rd

inflict wounds, tasha's hideous laughter

5th

silence, pass without trace

9th

thunder step, fear

13th

sickening radiance, greater invisibility

17th

enervation, dominate person

Channel Divinity

3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Peerless Seducer. As a bonus action, you can use your Channel Divinity to augment your Charisma checks. For the next 10 minutes, you have advantage on Charisma (Persuasion), Charisma (Performance) and Charisma (Deception) checks; You gain a bonus to (Insight) checks equal to your Charisma modifier.

Zehir's Hatred. As a bonus action, you can utter a vow of hatred against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Aura of Constriction

Starting at 7th level, All enemies half their movement while in your aura, and they take half your paladin level in force damage if they begin their turn in there.

When you reach 18th level in this class, the aura affects creatures within 30 feet of you.

Scale and Fang

15th-level Oath of Serpents

You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Shroud of Malice

20th-level Oath of Serpents

You can empower yourself with the cunning and cruelty of Zehir. As a bonus action, you gain the following benefits for 1 minute:

  • You have resistance to all damage.
  • Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
  • Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the D20.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

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