Base Class: Barbarian
In the vast highlands of Norlev, the Goliath inhabitants have perfected the art of wielding and using the greataxe. Generations of vigurous training has ensured that the Norlev fighters are capable of cutting and slashing specific arteries of an enemy, to bleed them out. Legends say that they can use the blood of their enemies too replenish their constitution, also using blood rituals to enter a fury driven blood rage.
Blood Rage
Starting when you choose this path at 3rd level, you can go into a blood-rage when you rage. If you do so, for the duration of your blood-rage the first time you hit an enemy with a melee attack, the target has to make a constitution saving throw (DC: 10+str modifier+con modifier). If the saving throw fails at the beginning of each of the targets turn it takes damage for 5 rounds, starting with one damage, doubling the damage every cumulative round after the first round. (5 rounds, first round 1 damage, second round 2, damage, third round 4 damage and so on. You can apply your blood rage damage to multiple targets, but can only apply it one time per creature. When your blood-rage ends, you suffer one level of exhaustion.
Devotion of Blóta
Beginning at 6th level, You can use the blood of your fallen enemy(s) to create a ritual. After the ritual is completed, you can temporarily enhance your max hp. Amount of extra hp above your max hp depends on the average strength of the fallen enemy (1hp + str modifier of the fallen enemy creature x2). (once per long rest).
Sanguine Guillotine
Beginning at 10th level, your critical hits not only rolls one extra damage dice, but also makes your target frightened until the beginning of your next turn.
Blood Boil
Starting at level 14, when you take damage from a creature that is within 5 feet of you, you can use your reaction to use a barbarian ritual to heat up your enemies blood, doubling the blood rage damage on that creature until it is dead.
Previous Versions
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