Base Class: Monk
This tradition was developed by a nameless monk after studying creatures with the ability to teleport. While newer, it will be sure to gain many disciples.
Hidden Paths
Starting when you choose this tradition at 3rd level, you can - as a bonus action - spend one ki point to teleport an object or two ki points for a creature that you can see within 30 ft. to an unoccupied space within 30 ft. that you can see. You can also choose to trade places with the chosen target. Unwilling creatures make a DEX save vs your save DC (monk lvl +WIS mod). When you reach level 10 in this class, the range is based purely off sight.
Rigorous Studies
If a creature you can see naturally has the ability to teleport (without the use of spells and/or items) you are able to immediately identify it and any weaknesses or strengths it may have.
Dimensional Rift
As an action, you can spend four ki points to force one creature you can see to make a DEX save (DC=10+ WIS mod + monk level/2). If it fails, it takes 1d8 force damage and is moved five feet in a direction of your choice (if the creature would end up inside an obstacle, they are rather on the side of the obstacle that is closest to you). This damage increases to 2d8 at level 8, 3d8 at level 12, and 4d8 at level 15.
Otherworldly
As an action, you can spend 6 ki points to cast either Etherealness or Plane Shift without material components.
Domain
Your Hidden Pathways feat can now target specific body parts. You can expend two ki points to turn a melee attack into a ranged attack with a range of any creature or object that you can see. If you target an object you can instead manipulate it as if you were in a space nearby. You can instead expend three ki points with this feat to force a creature you can see to make a DEX saving throw (DC = Monk level + WIS mod). If they fail, you can separate one extremity from their body and teleport it to an unoccupied place you can see (given the size, you can also hold the extremity if the DM allows).







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