Base Class: Barbarian
While those that rage can take blows and dish damage, Path of the Ravager Barbarians take fighting to it's maximum, sacrificing durability with lethal strikes. These barbarians slash through hordes of enemies and fell even the mightiest of foes, their determination in battle is only rivaled by their will to kill and destroy.
Bloodthirst
At 3rd level, while you rage, you gain the following benefits.
-Critical hits you make deal three times the normal damage
-You gain a +5 to your base walking speed and you don't provoke opportunity attacks
-Attacks you make against creatures that are below their hit point maximum have advantage
Ravaging Maneuvers
At 6th level, you can strike with lethal forces of your weapon. Whenever you attack, you can choose a special attack from below.
Ravaging Manuevers
When you attack, you can choose when of the following to replace the normal attack. Attacks made with weapons deal the same damage unless specified otherwise.
Weapon Arc: you can target up to 5 creatures within 5ft of you with your weapon as long as it doesn't give you disadvantage. You must make separate attack rolls for each creature, in addition when you use this, your AC lowers by one until the start of your next turn
Bash: You can make a pushing manuever, if you hit a creature with this attack, they must make a Strength saving throw against your Strength stat or fall prone. When you do this, you can't make opportunity attacks until the end of your next turn
Beserker Strike: You give yourself a plus 2 to your attack roll and the creature must make a DC strength saving throw equal to 10 plus your proficiency bonus or take extra damage equal to half your Barbarian level. When you use this attack, attacks against you have advantage until the start of your turn
Ravage Speed: When you use this attack, you can use the dash action to reach your target without provoking opportunity attacks. When you use this you have +3 to the attack roll
Body of the Siege
At 10th level, you have resistance to slashing and bludgeoning damage from non magical weapons. You also gain immunity to the exhaustion condition.
Purging Rage
At 14th level, when you enter your rage you gain the following benefits.
-Resistamce to all damage except for psychic
-Your attacks always have advantage, even if you have a disadvantage
-If you reach 0 hit points you instead revive at a third of your hit point maximum. You can use this feature a number of times equal to your Constitution modifier, after that you must take a long rest.
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