Paladin
Base Class: Paladin

TENETS OF THOTIANA

The tenets of the Oath of Throwing It Back drive a paladin to attempt dances that might one day shine in legend.

Actions over Words. Strive to be known by glorious cheeks and thighs, not words.

Challenges Are but Tests. Face hardships with dance, and encourage your allies to face them with you.

Hone the Body. Like raw stone, your body must be worked so its thiccccness can be realized.

Discipline the Soul. You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.

Channel Divinity

3rd-level Oath of Throwing It Back feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Peerless Thotiana. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks as well as Performance checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).

Throwing It Back For A Real One. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.

Oath Spells

3rd-level Oath of Throwing It Back feature

You gain oath spells at the paladin levels listed in the Oath of Throwing It Back Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Throwing It Back Spells

Aura of Devotion

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Holy Nimbus

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.