Paladin
Base Class: Paladin

There is a holy order of law keepers in the land of the lost dead, those who have sworn not only allegiance to a badge but to bring deliverance upon the unholy.  By swearing an oath to one of the first law keepers in the realm they seek to bring divine Justice upon the devils, demons, and dead that roam this land.

Oath of the Peacemaker spells

You gain extra spells known that are always prepared from the Oath of The Peacemaker spell list.

1st: shield, longstrider

2nd:Spiritual Weapon, Branding Smite

3rd:Phantom Steed, Slow

4:fire shield, locate creature

5:hold monster, Dispel evil and good

Divine Arms

Trained in the latest weapons and ignore the reload property of firearms. You can channel divine energy into you fire arms allowing you to smite with fire arm attacks.

Channel Divinity

You can use the following uses of Channel Divinity

Repel the Unholy. As an action, you present your holy symbol and speak a prayer censuring the undead and fiends. Each undead and fiend that can see or hear you within 100 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Stop in the name of the law. As an action you raise your badge into the air with commanding authority. You choose number of creatures equal to your proficiency bonus that you can see, If they can hear or see you they must make a wisdom saving throw, on a failure they become restrained for 1 minute, if they are attacked or take damage the effect ends immediately. While they are restrained in this manner they they can not take any action but they get to attempt the saving throw again at the end of their turn.

 

 

Incorruptible Aura

The soul of a peacemaker is an indelible thing that can not swayed or moved from its righteous path. At 7th level You and all allies within 10ft are immune to being charmed.

At level 18 the aura increases to 30’

Swift Justice

You have learned to use speed and finesse to confuse foes and strike faster.  At 15th level, You gain an additional attack whenever you take the attack action and the first attack you make each round has advantage on the attack.

Aspect of Justice

at 20th level You become the aspect of Justice delivering judgement to the unholy

You have resistance against all damage dealt by fiends and undead. You also have advantage on saving throws vs spells and spell like abilities of fiends and undead

 You have true sight 120’ and can detect lies automatically.

you also grow cestial wings gaining a fly speed of 60’

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2024 7:16:51 PM
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