Rogue
Base Class: Rogue

You have been practiced in the shinobi arts, trained to survive covert missions and dangerous situations. You are prepared for battle at all times and ready to sneak from it if needed. 

Smoke Screen

When you choose this archetype at 3rd level, you are able to create 1d4 tiny balls at the end of every long rest. You can throw one of these tiny balls on the ground within a 5 foot radius around you as a bonus action, doing so creates a cloud of smoke in a 30 foot radius around the area where you threw the tiny ball for 1d6 rounds. While you are inside the area you gain the following benefits:

- all creatures have disadvantage on attacking you.

- you have advantage when attacking creatures inside the area.

- your speed increases by 10 feet

At Higher Levels, the amount of tiny balls you can create increases by 1d4 when you reach 9th level (2d4), again at 13th level (3d4), and 17th level (4d4).

At 15th level you gain an extra benefit while inside the area:

- when a creature attempts to leave the area, as a bonus action, you can move to it without provoking an opportunity attack to make an opportunity attack against it.

Killing Blow

Starting at 3rd level, when you make a sneak attack, you add an extra d4 equal to your rouge level divided by 3 (rounded down) to the damage roll.

Clone Summoning

At 9th level, you can use an action to magically manifest a number of clones of yourself equal to your rogue level divided by 5 (rounded down to a minimum of 1) in unoccupied spaces you can see within 5 feet of you. These clones are identical to you and last until they are destroyed, until you dismiss them as a bonus action, until you manifest another group of clones, or until you're incapacitated.

Your clones have an AC of 12+ your proficiency bonus, and 1 hit point. If one of them has to make a saving throw, it uses your saving throw bonus for the roll. They are the same size as you, and they occupy their own space. You can mentally command the clones and they listen to your every command. In combat, the clones go directly after you and have a speed of 30 feet and cannot make the dash action. If one of your clones is ever more than 30 feet away from you, it is destroyed.

  • As a bonus action, you can teleport, magically swapping places with one of your clones at a cost of 15 feet of your movement, regardless of the distance between the two of you.
  • Your clones can take the Attack action, any attack you can make, your clones can make, although they do not benefit from the sneak attack feature.
  • When a creature that you can see within 5 feet of one of your clones moves at least 5 feet away from it, it can use a reaction to make an opportunity attack against that creature.

you can use this feature a number of times equal to your intelligence modifier in between a long rests.

Copy Cat

At 13th level, when you gain this feature, choose another Roguish Archetype (Arcane Trickster), once done you gain the feature that Archetype would gain at 13th level, after 1d4 days you can choose another Archetype’s feature to gain.

Murderous Barrage

At 17th level, when you and 3 or more of your clones are surrounding a single creature, you can make an attack roll, if it hits the creature, you and the clones can all attack the creature at the same time. All of the clones participating in this attack also benefit from the sneak attack and killing blow features. After your turn all the clones that participated in the attack vanish and cannot be summoned back for another 1d4 rounds.

You cannot use this feature again until you finish a long rest.