Sorcerer
Base Class: Sorcerer

Divine soul, as per XGtE, but reimagined with TCoE style upgrades.

 

Divine Magic

Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

In addition, when you gain access to sorcerer spells of a new level (from one through to nine) you may select an additional spell from that new spell level. This additional spell must be from the cleric spell list, counts as a sorcerer spell for you, and does not count against your spells known. If you later replace any of these spells, you must replace them with a spell of the same level from the cleric spell list.

 

Favoured by the Gods

Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Divine Affinity

Starting at 6th level, the divine energy coursing through you can infuse your spells and protect you. Choose your divine affinity when you gain this feature. Whenever you cast a sorcerer spell that deals damage, you may choose to replace the damage type for that casting with your chosen affinity at a cost of one sorcery point. Additionally, you gain resistance to the type of damage you choose as your divine affinity.

Necrotic Affinity

You have resistance to necrotic damage and may replace a sorcerer spell's damage type with necrotic damage for one sorcery point per casting.

Psychic Affinity

You have resistance to psychic damage and may replace a sorcerer spell's damage type with psychic damage for one sorcery point per casting.

Radiant Affinity

You have resistance to radiant damage and may replace a sorcerer spell's damage type with radiant damage for one sorcery point per casting.

 

Otherworldly Wings

Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 40 feet. The wings last until you’re incapacitated, you die, or you dismiss them as a bonus action.

The wings have an appearance of your choice; angelic, insectile, batlike, draconic, etc.

 

Unearthly Recovery

At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest, unless you use seven sorcery points to do so again.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2022 1:25:16 PM
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Coming Soon
8/20/2022 5:27:43 PM
16
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Coming Soon

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