Bard
Base Class: Bard

You're an entertainer at heart. a performer with a flair for the dramatic and a love of the spotlight. You've spent years honing your craft, mastering a demanding set of skills so you can perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets-this is what you live for.

Supernatural Performance

Your time in the cult has allowed you to master your skills as a performer. When you make a charisma (performance) or charisma (intimidation) check, you can treat a d20 roll of 9 or lower as a 10.

Infernal Words

You can speak seemingly innocent words with a sinister undertone, the creature you target understands this undertone and finds it frightening. As a bonus action, you can expend use of your bardic inspiration and choose one creature you can see within 60 feet of you. The target must make a Wisdom saving throw against your spell save DC, on a successful save nothing happens, and on a failed save they suffer the following effect for a number of rounds equal to half your proficiency bonus (Rounded up); The once per round the creature subtracts a roll of your bardic inspiration die to a saving throw of your choice and the target is frightened of you.

Horrific Performance

Creatures who are frightened of you start to get unnerved by those who have the morale boosted by your performance. Creatures who are frightened of you are also frightened of creatures benefitting from your bardic inspiration feature. In addition, you can use your bardic inspiration feature and infernal words feature with the same expended use of your bardic inspiration and with the same bonus action.

Horrific Presence

You almost constantly emanate a menacing aura. Creatures frightened of you that start their turn within 10 feet of you, or 5 feet of a creature you inspired, take psychic damage equal to your Charisma modifier. At level 14 the area of your aura increases to 20 feet and your inspired creature's aura increases to 10 feet.

Fiendish Visage

Your costumes have taken a more sinister design, causing you to appear even more sinister than before. When you successfully intimidate someone they are frightened of you for a number of minutes equal to your proficiency bonus, your time in the cult has given you the resilience to fire; you have resistance to fire damage., and when a creature that is frightened of you causes damage to you or an ally you inspired, that creature takes psychic damage equal to your Charisma modifier. In addition, as a bonus action, you can expend a spell slot and regain a number of bardic inspiration use. You can't get more uses for your bardic inspiration than your maximum. 

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8/22/2022 11:59:39 AM
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