Base Class: Blood Hunter
Using their powers of blood manipulation, those of the Ichor Fiends differ from their fellow Blood Hunters by harnessing their own blood to create weaponry and armors to defend themselves and others, ranging anywhere from bows and hammers to shields and armors they can create items nigh identical to their muse with the exception of bright red coloration. At higher levels they use their enemy's own blood as fuel for their twisted machinations, and finally they create an ultimate sacrifice to deal massive damage to any caught in its path.
Rite of the Blade
You learn the Rite of Blade in tandem with your Crimson Rite feature. While the Rite of the Blade is active, you conjure a weapon of your make and model in whichever hand you choose, being made of your blood alone.
-Your weapon can be any melee or ranged weapon that you have undergone a ritual with over a short rest, it is destroyed over the ritual but can be created through your rite with the same properties the original had.
-It always appears identical to how you want it to in your head, though is very clearly bright red
-It can be conjured by taking damage that cannot be lessened in any way of your hemocraft die
-You can apply your Crimson Rite To this Weapon by once a day for free when first drawn which doesn't count against how many times you can use your Rite per day, but the effects are lost after 1 hour at max or when you dissipate your weapon.
-You can have up to 2 blood weapons at 3rd level, 3 weapons at 5th level, and 4 at 8th level. You can change which weapons are in your arsenal during a short rest, which destroys it from your arsenal and replaces it with a new chosen weapon, you must undergo the ritual again to restore it.
Clot Control
Additionally at 3rd level, you refine your arts to create a finite flow to your powers. Once per short rest, while making a damage roll with your Rite Weapon, you can expend 1d (hemocraft die) to make any damage die roll the maximum possible number.
Bloody Guard
Upon reaching 7th level, twice a day as a reaction to being struck by a melee or ranged weapon that deals Bludgeoning, Piercing or Slashing damage, you can use your spilled blood to raise your armor class by your proficiency bonus for up to 1 hour or until you choose to dissipate it. The armor can take any form you wish though its effects stay the same.
Ichor Thief
At 11th level, you learn to use your blood magic to restore along with destroy. Once a day as an attack action, you can choose any creature with blood that has your Brand of Castigation within 30 feet of you to take 3d(your hemocraft die) and you heal that much. In addition to that, all blood weapons created by you now have a +1 to damage and attack rolls on top of any other properties they had.
Siphon of the Red Star
At 15th level, you develop a refined method to give your enemies one final purpose-and of course to keep their blood in circulation.. Once per combat, when dealing the killing blow with your Rite Weapon to a creature with blood, that specific blood weapon gains a +your hemocraft die to your next damage roll against any enemy.
Crimson Comet
As your blood magic reaches its height, you create a method to use your blood as a weapon of pure carnage. As action, you can cast a modified fireball which deals damage equal to your hemocraft die. The damage type can be whatever crimson rite you have active, or if none are active it may be fire damage. You can use your hemocraft die as many times as you want up to 10 but must also take the same damage that you deal out. The orb is a projectile with a range of up to 120ft and it has a radius of 20ft. The damage type can be whatever crimson rite you have active, or if none are active it may be bludgeoning damage.
Previous Versions
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Posted May 24, 2024Hi, I have a question as im trying to make sense of a part of the rite of the blade for the server im in.
The fifth part of it has me a bit stumped as to what it means exactly by arsenal and doing the ritual again to restore the weapon. Do you mind explaining what the purpose of it is?