Sorcerer
Base Class: Sorcerer

Your sorcery originates from exposure to, or affinity for, the raw magic that originally formed the cosmos. Like other sorcerers, your innate magical abilities allow you to tap into the weave and cast spells, but your connection goes deeper than most. Your connection to the magic of creation allows you to channel power through the world around you, reality is your conduit. Using this raw potential energy, you can use it to augment your body; enhancing skills, fortifying abilities, and unleashing unique powers upon your foes.

 

Weaveless Channeling

At 1st level, you gain the ability to channel magic not used since the dawn of creation, without the use of the weave. Your Sorcerer transformations retain their magical abilities even while you are within antimagic fields (as in the Antimagic Field spell). When you cast a spell, you can spend 2 sorcery points to make that spell ignore the effects of antimagic fields.

 

Form of Fortification

As a bonus action, you can channel your magic through your skin and muscles to augment and strengthen them. While in this form, your AC equals 15 + your Strength modifier, and you gain temporary hit points equal to your Sorcery level at the start of each of your turns.

Your transformation lasts for 1 minute or until you end it as a free action. You can use this ability an amount of times equal to your proficiency bonus, per long rest. If you use another "Form" ability while you are in your Form of Fortification, this ability ends prematurely. 

 

Form of the Mind

Starting at 6th level, as a bonus action, you can use your connection to creation magic to focus your mind and enhance your senses. While in this form, you have advantage on Intelligence-based checks, and your Wisdom score increases by 5 (to a maximum of 20).

Your transformation lasts for 1 minute or until you end it as a free action. You can use this ability an amount of times equal to your proficiency bonus, per long rest. If you use another "Form" ability while you are in your Form of the Mind, this ability ends prematurely. 

 

Form of Flight

At 14th level, as a bonus action, you can pull magic from the world around you to create a pair of ethereal wings sprouting from your back. While in this form, you gain a flying speed equal to your current speed, and have advantage on Dexterity-based checks. While in this form, you gain access to the Quickened Spell metamagic option, but it only costs 1 sorcery point to use, instead of 2.

Your transformation lasts for 1 minute or until you end it as a free action. You can use this ability an amount of times equal to your proficiency bonus, per long rest. If you use another "Form" ability while you are in your Form of Flight, this ability ends prematurely. 

 

Form of Creation

Beginning at 18th level, you learn to augment yourself by connecting the magical potential within your allies to yourself. As an action, you can tether yourself to a willing ally within 30ft of you through the weave, temporarily taking on some of their physical features when you do. Once, during the next 1 minute, you can use a magical class ability of that ally as if it were your own. You must have seen your ally's chosen class ability used, by your tethered ally, within the last 24 hours before you can use Form of Creation. 

Your transformation lasts for 1 minute, or until you end it as a free action, or until you use the your ally's copied class ability. You can only use this ability once per long rest. If you use another "Form" ability while you are in your Form of Creation, this ability ends prematurely. 

 

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