Base Class: Fighter
Those who pursue the Path of The Strongest employ martial techniques passed down through generations. To follow the path of the strongest you devote your time and studies to combat those who claim to be the strongest
Be stronk fight gud. First subclass made, criticism is welcome
Rapid strike
By using this feature you may use up to any amount of attacks in an action to use to dash to a target within eyesight. The resulting attack is made at advantage.
ex: base movement speed + 2 dash attacks (at level 3) = 120 feet
Surging strikes
By using this feature you may make a melee attack against a foe, and if that foe is to fall unconscious; you may make a free attack against the foe with advantage. If you manage to finish off a foe during your turn you gain an additional 5ft of movement to pursue a nearby foe.
Warriors guidance
You gain proficiency with one simple weapon and one tool set
Wicked blow
At level 7 you channel your strength into a single attack, by using this feature you may add half your levels in monk (rounded down )as additional damage die. Ex; regular attack 1d8, with wicked blow 4d8.) Additionally this attack always crits, however this ability may only be used once per short rest.
At level 10 you may use this 2 times per short rest, at level 15 you may use this 3 times per short rest; and at 20th level you may use this feature 4 times per short rest
Sunsteel strike
During your turn you may spend your bonus action to locate a foes weak spot. When you make an attack you may choose to strike that spot; on a hit the targets AC and Initiative decreases by 1d6 until they make a DC (8+proficiency mod+Strength mod) on a success the affects revert to normal. The target may begin to make saving throws at the end of the users turn,
Unreal stamina
Starting at level 15, when you roll initiative if you have no uses of Wicked blow, you regain one use
Improved Rapid Strikes
Your dash attacks become 2x your current movement speed
Previous Versions
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8/25/2022 2:48:13 PM
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Coming Soon
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