Base Class: Barbarian
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Giant's Rage
Your rage activates the giants' blood within. Your size increases by 1 unless the space does not allow you to do so in which case you grow as large as the space allows. This form grants you the strength of giants, increasing your strength or constitution (choose each rage) by your proficiency bonus.
Giant Forms
At 3rd level, when you adopt this path, you choose a bloodline and gains its powers.
To be continued...
Cloud Giant
While you are raging you gain the gracefulness of the cloud giants. You are able to hover in place and while not able to move yourself upward, you are able to fade into mist to evade or catch your enemies.
Fire Giant
While you’re raging, the flames of the fire giants envelop your weapon allowing your melee attacks to deal extra fire damage.
Frost Giant
While you’re raging, your skin freezes over and you gain resistance to cold damage. You also gain the ability to use a reaction when hit with a melee weapon to deal cold damage back equal to your level.
Hill Giant
While raging, you have a well of stamina that allows you to continue fighting despite grievous injury.
Storm Giant
While raging, you gain the resistance of the storm giants and ability to empower your weapons with electrical energy.
Might of the Giants
At 6th level, you gain a magical benefit based on the giant bloodline of your choice. You can choose the same bloodline you selected at 3rd level or a different one.
Cloud Giant
Your speech gains the sultryness of a noble with the added intimidation of a giant.
Fire Giant
You gain the knowledge of the master runeworking that only fire giants have learned.
Hill Giant
You gain the might of a hill giant. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Stone Giant
You gain the ability to touch your weapon into the ground and upon pulling the weapon out it will be encased in stone. Your weapon now deals extra damage with its increased weight.
Storm Giant
You gain the ability to throw spears of lightning to strike your enemies.
Giant's Essence
At 10th level, your rage further increases the size of your giant form and the range you can attack. You can also throw rocks (and other objects at Dm's discretion) as giants do. Ex. Rocks deal 6d6 bludgeoning dmg
Giants Rebirth
At 14th level, you gain a magical benefit based on a giant bloodline of your choice. You can choose the same bloodline you selected previously or a different one.
Cloud Giant
While raging, you may use a reaction to gain an increase to your AC by your proficiency bonus for one attack.
Fire Giant
While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.
Frost Giant
Some frost giants have learned to imbue their very breath with cold. The frost giant breathes out a 25-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage or half as much on a successful save. Each creature in the cone must attempt a DC 14 Constitution saving throw. A creature that fails its save is also stunned until the end of your next turn.
Hill Giant
Hill giants are massive, perhaps not as fit as the others but their weight is far bigger than their control. Thus, the weight of their strikes are big. When the hill giant scores a critical hit with a melee weapon it adds damage equal to twice its strength modifier
Storm Giant
While you’re raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.
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