Base Class: Monk
Generally it is believed that our bodies have a definite shape, changed only by magic and curses. However, monks learned in the ways of the Unlocked Body have discovered that their physical bodies are not in fact tied perfectly to its shape. They've learned to detach certain parts and use them away from the origin, making ladders in libraries and rope for wells unnecessary. This way of learning not only is resourceful, but also allows for the monks to be more in tune to their physical selves.
Minor Detachments
3rd-level Way of the Unlocked Body feature
Your awareness of the physical limitations of your body allows for minor changes without much effort. As a bonus action, you can detach any small part of your body and control it. The largest part that can detach with this feature is a hand or foot. While detached, this part acts like it would normally. A hand can grab, a foot can kick, eyes and ears can see and hear. When using this feature to detach a hand, use the rules for Mage Hand. The most parts you can have floating around at a time with this feature is 2, and they can't go more than 30ft. from you. While detached it can also be moved 30ft. without using an action. Once you reach 11th level, the amount of body parts you can detach at a time is 3, and it goes to 4 at 20th.
Major Detachments
3rd-level Way of the Unlocked Body feature
You can also detach larger parts of your body, with more effort required. As a bonus action, you can spend a ki point to detach an entire limb. This includes arms, legs, and your head. The detached limbs also have a range and movement of 30ft., but with more utility. You can use this limb to make attacks, as if you were in that same spot. A detached arm can also lift more than the hand would, using your normal strength, and take actions such as the Shove and Grapple attacks. While an arm is detached, you can use actions that require 2 hands, such as the versatile feature of weapons. While a leg is detached, your speed is reduced by half. While your head is detached, your body can still act normally, granted you can see what you're doing. If line of sight is obscured, physical checks made with your body, including attacks, Strength and Dex Saving throws, and physical skill checks, are done at disadvantage.
Quick Split
6th-level Way of the Unlocked Body feature
Your quick thinking allows you to bypass incoming attacks. When you get hit with a melee attack that hits your armor class, you can use your reaction to spend a ki point to increase your armor class by your proficiency bonus, if doing so would prevent the attack. Your body splits right where the attack would hit, but this benefit only lasts until the start of your next turn.
Separation Levitation
11th-level Way of the Unlocked Body feature
Your connection with your body allows you to change how you view your separation. As an action, you can spend 3 ki points to detach your body anywhere from the waist down to the ankles. Wherever you decide to split, the upper half gains a fly speed equal to your walking speed. Your upper half can’t go more than 60ft. away from your lower half. You can hold this flight for 10 minutes, however it requires concentration. If your concentration is broken, your upper half falls out of the air and is left prone. To get up from prone you have to walk your lower half back to you and reconnect it.
Flurry of Bodily Blows
17-level Way of the Unlocked Body feature
You unlock your body’s full potential for destruction. By spending 4 ki points, you split your body into hundreds of pieces, which whip around in a whirlwind of attacks. You become a 20ft. radius sphere of flying body parts, centered on you, in which any creature who enters the radius or starts their turn there must make a Dex saving throw. On a fail save, they take 4d10 plus your wisdom modifier bludgeoning damage. On a successful save, they take half damage. The only action you can take while in this form is to move the sphere 30 ft.. You can still be targeted while in this form, but every attack has disadvantage. This form holds for 1 minute, or until you lose concentration.
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