Base Class: Druid
Many monstrosities are the result of arcane experiments, the manipulation of meddling gods, or just strange mutations that naturally come about. While these creatures are unnatural in nature, many have adapted to the ecosystems they end up in and become a standard sight. Druids of this circle seek the strange, new connection that monstrosities hold with the ecosystems they've found themselves in.
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action rather than as an action.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous forms never reached by previous druids. Starting at 3rd level, you can use your Wild Shape to transform into a monstrosity with a challenge rating as high as 1 (you ignore the Max. CR column of the Monstrous Forms table, but must abide by the other limitations there).
Starting at 6th level, you can transform into a monstrosity with a challenge rating as high as your druid level divided by 3, rounded down.
Monstrous Rend
Starting at 6th level, your attacks in monstrous form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous form. Starting at 6th level, you can transform into a monstrosity with a challenge rating as high as your druid level divided by 3, rounded down, this also grants you the ability to cast any spell asscociatied with the monstrous race. These spells do not count against the number of spells you can prepare for the day; however, spells cast this way do expend spell slots.
Malicious Manipulation
At 10th level, you have learned to use magic to alter the minds of the monstrosity you have been studying. You can now cast beast specific spells on Monstrosities. These spells work against Monstrosities with an Intelligence Score of 3 or less. Spells like beast bond are examples of affected spells.
Monstrous Morphing
At 14th level, you can expend two uses of Wild Shape at once in order to Wildshape into any of your Monstrous Forms, ignoring the regular CR limit on Wildshapes but otherwise following all the other rules for Wildshaping. This allows you to transform into any and all Monstrosities you have seen and or slain.
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