Base Class: Warlock
You've sworn yourself to one of the titans, the fathers of the gods, overthrown and imprisoned by their children. In return, their power and will is channeled through your blade.
Expanded Spell List
The Titan lets you choose from an expanded list of spells when you learn a warlock spell.
Titanic Weapons
Once per turn, starting at 1st level, when attuned to your patron's favored weapon, you can deal damage of your patron's type.
The patrons' domains and their respective weapons are:
- Ocean - Trident
- Volcano - Scimitar
- Sky - Shortsword
Ocean
Your patron's domain is the sea, cold and unforgiving. When your sworn weapon is a trident, it deals an additional 1d6 cold damage.
Sky
Your patron's domain is the air, fast and thunderous. When your sworn weapon is a shortsword, it deals an additional 1d6 thunder damage.
Volcano
Your patron's domain is fire, hot and furious. When your sworn weapon is a scimitar, it deals an additional 1d6 fire damage.
Sworn Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Soul Flare
Starting at 6th level, your weapon begins to feed souls to your patron.. When you slay a foe with your patron's favored weapon type, their essence explodes from your weapon, consuming their soul and attacking nearby foes. Hostile creatures within 5 feet of the one you killed must make a wisdom save against your spell save DC and take 2d6 damage of your patron's type, or half as much on a failed save.
Once you cause an explosion with this feature, you can’t use the feature again until you finish a long rest.
Armor of Titans
At 10th level, your patron decides to protect you. When an enemy attacks you, you can use your reaction to lash out with your patron's fury, dealing 1d6 damage of your patron's damage type.
You can use this feature a number of times equal to your charisma modifier.
Ocean
When an enemy attacks you, you can use your reaction to lash out with your patron's fury, dealing 1d6 cold damage.
Sky
When an enemy attacks you, you can use your reaction to lash out with your patron's fury, dealing 1d6 thunder damage.
Volcano
When an enemy attacks you, you can use your reaction to lash out with your patron's fury, dealing 1d6 fire damage.
Titanic Imprisonment
Starting at 14th level, when you hit a creature with your patron's favored weapon, you can use this feature to instantly transport the target through your patron's prison. The creature disappears and hurtles within reach of a titan.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d8 damage as your patron assaults the target.
Once you use this feature, you can’t use it again until you finish a long rest.
Ocean
When you hit a creature with your patron's favored weapon, you can use this feature to instantly transport the target through your patron's prison. The creature disappears and hurtles within reach of a titan.
Sky
When you hit a creature with your patron's favored weapon, you can use this feature to instantly transport the target through your patron's prison. The creature disappears and hurtles within reach of a titan.
Volcano
When you hit a creature with your patron's favored weapon, you can use this feature to instantly transport the target through your patron's prison. The creature disappears and hurtles within reach of a titan.
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