Bard
Base Class: Bard

The college of Ventriloquism is all about the manipulation of a small ventriloquist dummy bound to the soul of the Bard who is trained in this type of performance magics.

Bard Level Feature
3rd Additional Proficiencies, Ventriloquism, A Real Friend
6th Puppetry of the Mind
14th Master of Puppets

Additional Proficiencies

When you join the College of Ventriloquism at 3rd level, you gain proficiency with three skills of your choice.

Ventriloquism

Also at 3rd level, you learn to channel your magic through a small ventriloquist's dummy you carry around on your person. This object functions as a focus for your magic and can eventually be used as an ally of sorts.

You can speak through this dummy as well as long as it's on the same plane of existence as you.

A Real Friend

At 3rd level as a Bonus Action you can command your Ventriloquist's Dummy to become animated for a brief period of time. During this state, the Dummy falls under the effects of a familiar bound by the Find Familiar spell. It shares the same stats of a Baboon.

Puppetry of the Mind

At 6th level you can spend an action to briefly control a creature to do your bidding. A target with an Intelligence score lower than yours must make a Wisdom Saving Throw of your Spell DC or be under your command for the next 1d4 hours. The target will perform any action it's willed to do, but snaps out of the command if they take damage, the time has passed, or you end the effect as an Action.

You may only use this feature once per Long Rest.

Master of Puppets

Starting at 14th level you can imbue your ventriloquist's dummy with more powers and innate abilities. It now shares the stats of a Giant Ape but is still considered a Small creature. It also gains the ability to cast Command at will.

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