Base Class: Monk
The Riftwalker monk is one who has dedicated their life to the study of time. Throughout years of training and meditation , these enlightened few can manipulate time to their needs. Specialising in opening rifts allowing them to access greater strength at a high cost to themselves.
Rifts In Time
Starting at 3rd level, as a bonus action on your turn you can temporarily push your body beyond its natural limit with the bending of time. You are able to access the strength and speed that would have taken you decades of training to accomplish in 3 turns. There are 6 rifts of time, for everyone you open you gain the abilities of that one and the ones previous, for example on your turn you open the 3rd rift you gain 1st, 2nd and 3rd rift powers for the 3 turns. after the end of 3 turns you reel from the effects of time warp leaving you with temporal strain equal to the rift opened with addition to your initiative dropping by 10. Temporal strain works the same as exhaustion levels except that you may remove all at the end of a long rest and having 6 or more just reduces you to 0 hit points with and automatic death saving throw. Level 3 you learn to unlock the first 2 rifts . You learn the next rifts at 6, 11, 14, 17.
Rift 1 - Your AC Increases By 2 And You Gain Advantage On Dexterity Saving Throws
Rift 2 - You Can Make One Additional Martial Arts Or Weapon Attack Each Time You Take The Attack Action
Rift 3 - You Have Advantage On All Attack Rolls And Saving Throws While This Is In Affect
Rift 4 - Anything That Would Kill You Now Only Brings Your Hit Points To 1
Rift 5 - You Gain Flying Speed Equal To Move Speed
Rift 6 - All Attacks Do Max Damage
Time Skip
Starting at 3rd level when targeted by an attack or spell you may spend 1 ki to roll a Dexterity Check against your attacker, if you win you take half damage, if a rift of 2 or more is open you can negate the damage instead.
Time Echo
Starting at 6th level, as an action you can spend 2 ki to return to a condition that you where previously in restoring hit points equal to 3 times your monk level. If a rift of 3 or more is opened this becomes a reaction and you may fully return to a condition 3 hours prior. This does not remove temporal strain
Temporal Knowledge
Starting at 11th level, your attachment to the timeline allows you insight where there would normally be none. You gain advantage on history checks and can meditate for1 minute on on a person or object or item to gain vague details about it.
Timeless Rip
Starting at 17th level, As an action you can spend 4 ki to rip open a portal in space and time on a target up to 40ft away . The portal sucks the lifeforce from your target which must succeed a constitution save, if they fail they are reduced to 0 hit point, if they succeed they take 8d10 necrotic damage. If the 6th rift is opened they take an additional 12d10 necrotic damage and all of the opened rifts will immediately close.
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