Base Class: Rogue
Your years in the pit have taught you that those who adapt are those who survive. You have honed your decision making skills and mastered the use of your surroundings in a fight.
Ambidextrous
You gain the Two Weapon Fighting Style
Double Strike
If you take the attack action on your turn while wielding a melee weapon in each hand and deal sneak attack damage, you may use your bonus action to immediately make a melee weapon offhand attack with the capability to deal sneak attack damage again, this additional sneak attack's damage will be a number of 1d4's equal to your number of sneak attack dice.
Un-readable
When an adjacent enemy attempts to leave your reach, even by disengaging you may use your reaction to make a (Cha)Deception check contested against the enemy's (Wis)Insight check. If you succeed in this Deception you may make an opportunity attack against this target, adding your sneak attack damage as long as you do not have disadvantage. You may take this reaction a number of times per long rest equal to your proficiency bonus.
Flexible
At the start of combat, if you are not surprised you may choose one of these benefits for the remainder of combat.
- You gain advantage on dexterity checks, this effect applies to your initiative roll at the start of combat when you choose this benefit.
- Your weapon attacks score a critical on a roll of 19 or 20.
- Opportunity attacks made against you have disadvantage.
Two Weapon Mastery
When you take the attack action while wielding a melee weapon in each hand, you may make your offhand attack as part of the attack action instead of a bonus action. Furthermore this additional attack still benefits from the Double Strike Feature and now deals its sneak attack damage in 1d6's equal to your number of sneak attack dice. You may still use your bonus action to make offhand strikes per two weapon fighting, however any further offhand attacks have disadvantage.
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