Ranger
Base Class: Ranger

E.

Sharpshooter Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Sharpshooter Spells

Keen eye

At third level, you have trained your eyes to find enemies’s weak points.
As a bonus action, you may attempt to find weak points or chinks in an enemies armor by making a perception check against their armor class. If you do so, for the next minute, when you make a ranged weapon attack against that creature and your attack roll exceeds their armor class by at least 2, you may choose from one of the following options:

• That creature takes an extra 1d6 damage of the chosen weapon type

• That creature takes a -1 to their AC until the end of your next turn

*At 9th level, the damage die increases to 1d8

Enhanced Sight

At 3rd level, you gain expertise in perception, if you do not already have it. You also get 30ft of dark vision, and 15ft if you already have it. Finally, you also gain immunity to the blinded condition.

Iron Mind

By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

Piercing Gaze

At 11th level, you have trained your eyes to the point where almost nothing slips by your piercing gaze. You gain a plus three to your passive perception, and you have advantage on sight based checks meant to see through illusions.

Enhance accuracy

Whenever you do not have disadvantage on an attack roll, you may give yourself advantage as long at you can see the target. You may use this ability a number of times equal to your wisdom modifier + your proficiency bonus. You regain all uses of this on a short or long rest.

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