Warlock
Base Class: Warlock

You have partied and caroused your way into a pact with a divine being that holds power over all that is fun in the world. A divine reveler or any other deity with a tendency to make merry now allows you to draw from their exuberant power. This entity may merely want to enjoy the show, but it could be using you as a conduit for it's own ends.

There are many ways you could have come into your patron's service. You might have been born into a cult worshipping your patron, as many warlocks are. You could have met your patron in any number of other ways, as deities that fall into this domain tend to be rather crafty. Divine entities that might empower a warlock in this regard include Satyr Archdruids, gluttonous devils, or gods of trickery or merrymaking, such as Dionysus.

PLAYTEST VERSION - PRONE TO BALANCE CHANGES

UPDATE NOTES - V1.2

  • Clarified length of Drink Deep's effect.

AUTHOR'S NOTE - Spell lists aren't letting me publish. Add the spells listed using homebrew feats if needed.

Expanded Spell List

1st-level Reveler feature

The Reveler lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Reveler Expanded Spells
Spell Level Spells
1st bless, goodberry
2nd calm emotions, enhance ability
3rd fast friends, catnap
4th confusion, compulsion
5th seeming, dominate person

Optimism

1st-level Reveler feature

As your patron begins to show you all the opportunities in life, it becomes harder and harder for you to be remotely afraid of something, because why be afraid of something when everything could work out for the better in the end? You gain a bonus to Wisdom saving throws equal to your Proficiency Bonus.

Drunkard's Luck

1st-level Reveler feature

Your affinity for carousing has granted you a supernatural resistance to alcohol, and the ability to resist toxic substances of any kind. You gain resistance to Poison Damage, and immunity to the Poisoned condition. Additionally, you gain a bonus to CON saving throws equal to your CHA modifier.

Musings

6th-level Reveler feature

As your service to your patron shows you the world, you finds inspiration in the smallest things, such as the way a drop of water falls, or how a single sprout can turn into a mighty tree. From these inspirations you find power, a strength of mind that is only understandable by few. Whenever you make an ability check, attack roll, or saving throw, you may use your reaction to give yourself advantage on the roll. You may choose to use this ability after the roll is made, but before the outcome of the roll is announced. You can use this ability a number of times equal to your proficiency bonus, recharging on a short rest.

Jack of All Trades

6th-level Fathomless feature

Your patron grants you an unnatural talent in anything you attempt. Starting at 6th level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Refreshing Drinks

10th Level Reveler Feature

Your patron has made it so that any alcohol you touch is granted healing properties, all but encouraging you to take a drink. Whenever you touch a bottle (or similar container) of any alcoholic beverage, you can choose to grant it healing properties by using an Action. The drink then becomes equivalent to a Potion of Healing. You can use this ability a number of times equal to your Proficiency Bonus, recharging on a short rest.

Drink Deep

14th-level Reveler feature

As you truly begin to tap into the ocean of power in the world around you, you learn to focus yourself, and bring forth an incredible display of magic. You may spend your Action to focus the energies around you into a single burst, gaining the effects of the Heroes’ Feast spell for an hour. You can use this ability once (twice at level 20) per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2022 4:34:29 PM
14
0
--
Coming Soon
8/27/2022 11:53:16 PM
14
0
1.1
Coming Soon

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